AI and multiclass racing

Discussion in 'General Discussion' started by Lgel, Dec 8, 2022.

  1. Lgel

    Lgel Registered

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    Shouldn't AI driven cars remain on the driving line instead of trying to move away from the lapping car, often spinning, as real world endurance racing rules dictate?

    Cheers.
     
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  2. basil_fawlty

    basil_fawlty Registered

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    I have come upon a video on this just yesterday (3:06):



    You need to disable blue flags within player.json. I have not tested it myself.
     
  3. Team Dano

    Team Dano Registered

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    With the recent update the ai cars behave better in multi class, so I leave blue flags on now. Before the update races worked better with blue flags off.
     
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  4. Lgel

    Lgel Registered

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    Thanks.
    I had a look and those flags were present in my player.json, but I let RF2 generate a new player file, and those flags are no longer present in the player.json. Flag rules are now managed in the UI.

    Had time to try restricting flags to black only and lapped cars behave more realistically in multi class racing.
    Cheers.
     
    Last edited: Dec 10, 2022
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