Emery
Registered
There are two major AI settings the player can easily select: AI Speed and AI Aggression. By now, we should understand that players should pick an AI Speed that meets their lap time expectations (e.g. maybe slightly faster than the player, maybe match the player, maybe slight slower, but it all depends on your own goals), but selecting a value for AI Aggression isn't discussed as much, so I'd like to see how y'all choose your settings.
The default AI Aggression (25%) is definitely for those who aren't used to the AI or have a basic mistrust of it. The AI yield corners a little too readily and are slow to attempt passing. I pretty quickly upped mine to 35%, yet that was a mild difference and the overall traits of yielding corners too easily and being slow to attempt passing are evident.
Got around to spending a little more time studying the AI today on Portugual v2.0 using the historic F3s and ended up increasing AI Aggression to 50%. That made them a little more lively and provides the sane racing pressure I was looking for. 50% provides some unpredictability as to whether the AI will defend/yield a corner and they yield later, more akin to an online pickup racing session. Generally speaking, I'm running into them more often they run into me <ahem> and they'll sometimes mildly bump each other in the braking zones. If you divebomb them, they'll often turn in on you, but I don't think that's related to AI Aggression and seems more likely a general AI trait (or is related to the collision detection/avoidance); on the other hand, divebomb somebody online and you'll likely get hit, too!
Going from 25% to 35% to 50%, I haven't noticed the AI cutting closer when passing. That seems solely handled by the individual AI's courtesy value (or whatever it's called these days).
I know a few of you use 100% AI Aggression? Are there any particular benefits you've seen?
The default AI Aggression (25%) is definitely for those who aren't used to the AI or have a basic mistrust of it. The AI yield corners a little too readily and are slow to attempt passing. I pretty quickly upped mine to 35%, yet that was a mild difference and the overall traits of yielding corners too easily and being slow to attempt passing are evident.
Got around to spending a little more time studying the AI today on Portugual v2.0 using the historic F3s and ended up increasing AI Aggression to 50%. That made them a little more lively and provides the sane racing pressure I was looking for. 50% provides some unpredictability as to whether the AI will defend/yield a corner and they yield later, more akin to an online pickup racing session. Generally speaking, I'm running into them more often they run into me <ahem> and they'll sometimes mildly bump each other in the braking zones. If you divebomb them, they'll often turn in on you, but I don't think that's related to AI Aggression and seems more likely a general AI trait (or is related to the collision detection/avoidance); on the other hand, divebomb somebody online and you'll likely get hit, too!
Going from 25% to 35% to 50%, I haven't noticed the AI cutting closer when passing. That seems solely handled by the individual AI's courtesy value (or whatever it's called these days).
I know a few of you use 100% AI Aggression? Are there any particular benefits you've seen?