A look behind the scenes of rFactor 2 car development

Discussion in 'News & Notifications' started by Christopher Elliott, May 7, 2016.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    [​IMG]
    Have you ever been curious to try an rFactor 2 car in its early development stages?

    Here's your chance to do it! We are proud to announce a brand new series of content that will be released exclusively through the Steam workshop - it's called the “Development Preview (WIP).”
    You will get to witness “the making of” the next rFactor 2 car, watch its graphics and physics take shape, and participate with your feedback.

    Michael Borda, our Lead Physics Developer, will be giving away some of his secrets. In his new developer blog, he explains the process involved in car physics and offers hints and tips on how to convert or mod a car for rFactor 2.

    Find out which epic car will open the series in Michaels' first post here!

    Follow the Workshop item link in his blog and click “Subscribe”.

    Have fun, and GLA! ;)
     
  2. Gijs van Elderen

    Gijs van Elderen Member

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    WOO HOO !!!


    [​IMG]
     
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  3. Mulero

    Mulero Registered

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    This seems to me a fantastic initiative. It would be great if you could see the same but with the creation of a track.
     
  4. peterchen

    peterchen Registered

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    Big. But 5 years late...
     
  5. bwana

    bwana Registered

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    Great stuff , budding builders could follow along step by step creating their own release.
     
  6. Minibull

    Minibull Member

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    Some people can just never be pleased...no matter how hard you work...


    Really looking forwards to this, an awesome car to bring to rf2
     
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  7. Navigator

    Navigator Registered

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    I read the topic tittle, and I just knew it had to do with steam propaganda......more "forcing" if you want the good stuff.

    Edit; can we conclude from this, that if you don't go on steam, in the future we won't get any newer cars/content anymore too??
     
  8. bwana

    bwana Registered

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    Just took it for a spin, feels great fun atm and look forward to improvements (200m power slides at Tiger are pure sim fun ) . Nav Im sure if it shows in steam (and as such packages ) then it will be portable to anyone running old versions non steam.?? ( will pm you soon as well,havnt forgotten ,just busy)
     
  9. Lazza

    Lazza Registered

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    If we assume there will be continuing new builds on Steam, and some of those builds include new features that new cars rely on, then those cars obviously wouldn't work on the final non-steam build.
     
  10. Michael Borda

    Michael Borda Car Team

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    On the blog we do mention.
    The main reason for us to use Steam (for the Brabham) is that it's easier to offer up frequent updates via Steam than it is via our other means.

    Lazza is correct in that at some point content updates may not work 100% properly on the non-Steam version. However, a concentrated effort is being put into fixing/improving existing model issues for the next build, and so the physics should become more stable going forward. I can't speak for graphics, but if there are additional physics changes, they should remain compatible with the last non-Steam build. That way, it should work, even if you don't get the latest code.
     
  11. Jamie Shorting

    Jamie Shorting Registered

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    Very cool, thanks for the post.
     
  12. Eric Rowland

    Eric Rowland Registered

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    This is super cool, thanks ISI!
     
  13. KeiKei

    KeiKei Registered

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    Nice idea!
     
  14. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Not propaganda at all - fun :)

    As Michael mentioned the Workshop platform lends itself to this, because for us it's super easy to distribute content frequently and users get it automatically and don't have to fuss. I've been using Steam Workshop for the Test Team for months and it's helped lower my workload and streamline weekly testing, and testers are delighted to get content automatically. So we thought, hey why not let the public have some "fun" and enjoy watching a car progress.

    And yes I can assure you, the Brabham will be downloadable off rfactor.net once it's finished.
     
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  15. Eddy

    Eddy Member

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    This is great guys tyvm. Interesting read, cant wait to give it a spin!
     
  16. MarcG

    MarcG Member

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    I'm no modder but I love the idea & concept behind this, good stuff ISI. Looking forward to giving this car a whirl too.
     
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  17. Korva7

    Korva7 Registered

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  18. ApainPlost

    ApainPlost Member

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    I have no doubt about the quality of your work. Thanks ISI.
     
  19. Denstjiro

    Denstjiro Registered

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    I worry that these blog entries will become increasingly technical but its still a great idea, great job lads :)
     
  20. Jyyka Pihtari

    Jyyka Pihtari Registered

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    Excellent drive already, especially when you adjust suspension according to the weight distribution (stiffer rear).
     

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