A couple of issues.

Discussion in 'Track Modding' started by hamiltonfan2205, Apr 15, 2015.

  1. hamiltonfan2205

    hamiltonfan2205 Registered

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    I'm trying to convert a track to rFactor 2 but I have 2 issues. First an object that is in the SCN file and everything is not showing ingame for some reason. And secondly, when I try to record a fast path, all's fine till I cross the line and it freezes ModDev mode. Does anyone know a fix to these issues?
     
  2. hamiltonfan2205

    hamiltonfan2205 Registered

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    I do really need this sorted so I need help
     
  3. INTEL48

    INTEL48 Registered

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    for those objects, check visgroups, and for fast path, create a temp scn with just basics, of track, basic terain, and some pit objects/walls, may help, and make sure you are the only one on track, NO AI's
     
  4. hamiltonfan2205

    hamiltonfan2205 Registered

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    Checked visgroups, there are none set, no difference. Not tried anything regarding the second issue yet but will do. Also the object is there as it is collidable but it isn't visible, but there is nothing that has been set in the SCN file regarding that object not being visible.

     
    Last edited by a moderator: Apr 18, 2015
  5. wgeuze

    wgeuze Registered

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    Did you tick the shadow cast model box by any chance for those models? :)
     
  6. hamiltonfan2205

    hamiltonfan2205 Registered

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    No

     
  7. INTEL48

    INTEL48 Registered

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    are you using 3dsim at alll, if so, check if object is rendered, if its not change it to, true, not sure if editing scn will work, but try adding line render=true for that object in scn line .....it, may work
     
  8. Euskotracks

    Euskotracks Registered

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    Pivot point?
     
  9. redapg

    redapg Registered

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    Textures have completely black alpha channels?
     
  10. hamiltonfan2205

    hamiltonfan2205 Registered

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    The alpha channel is white on that texture. However I managed to sort the other issue, creating a TEMP SCN worked :) Still need to sort out this object not being visible though
     
  11. hamiltonfan2205

    hamiltonfan2205 Registered

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    This object is also missing in Scene Viewer as well but visible when I import the SCN file. Anyone got any suggestions?
     
    Last edited by a moderator: Apr 27, 2015
  12. hamiltonfan2205

    hamiltonfan2205 Registered

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    Please help i need this sorted out
     
  13. Nibiru

    Nibiru Registered

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    Does the object use chroma or alpha blending transparency? If so set to replace see what you get. If the alpha chl isn't needed then you may have to remove it or remake it.

    Are you using 3dsimed? or max? either way post a screenshot of the object instance settings

    maybe post up the scn code for that object too.
     
    Last edited by a moderator: May 1, 2015
  14. hamiltonfan2205

    hamiltonfan2205 Registered

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  15. hamiltonfan2205

    hamiltonfan2205 Registered

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    Tried setting it to "Replace" and IT WORKED! Thanks for all the help!
     
  16. hamiltonfan2205

    hamiltonfan2205 Registered

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    It's annoying I'm going back to this, but basically when I put it in the actual game the object disappears again... And I haven't changed anything on it.
     
  17. redapg

    redapg Registered

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    As you can see, some people would like to help you, but it's almost impossible in your case and not just with this problem.

    In most of your "i have a problem" threads, it's like as if one would post: I have a red car that don't starts anymore. What can be the problem?

    There are so many possible reasons that can cause problems and we all can not know what you did, that it would be the easiest, if you pack a zip file of the complete track, as you have it in the ../ModDev/Locations folder, load it up, tell us which object has the problem and post the download link of the zip file here.
    Or you send the link with a PM to people who ask for it, if you don't want to post it here in the forum.

    I personally don't have 3DSimEd3 yet, i just have 3DSMax, so i can't load/open rf2 meshes.
    But many problems can be solved without the need to load/open the meshes.
     
  18. Drathuu

    Drathuu Registered

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    I would suspect the pivot point is set to 0,0,0, as the object position is at 0.0.0 it likely is drawing there, or the pivot point is elsewhere.

    Have you tried resetting pivot points to the bottom of the object ? Re-export the GMT ?
     

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