Denstjiro
Registered
We had start issues on the Nordschleife. this track has no lights or flagman so we tried the next best thing, fast-rolling (server takes control of grid, moves it and releases it before s/f line)
But its a mess in this build (or maybe in general in rf2 I don't know)
Once the grid gets released there are heavy collisions between cars and they just crash/jump/jerk into each other and that's the end of it.
So we used a Hud start.....
This issue is with both AI and real drivers, on and of line. its making events on tracks like these pretty hard to do.
Is it the collision model?
Or does the server just misplace cars upon release? (sure feels like that) (in rf1 this was also an issue but far less, and it was doable)
Has anyone been able to make this thing work somehow? did we accidently do it wrong?
Any help would be appreciated, we intend to use this track more and would like to have a normal start sequence without having to explain to people what to do. (plus any future tracks with the same issues)
Thx
But its a mess in this build (or maybe in general in rf2 I don't know)
Once the grid gets released there are heavy collisions between cars and they just crash/jump/jerk into each other and that's the end of it.
So we used a Hud start.....
This issue is with both AI and real drivers, on and of line. its making events on tracks like these pretty hard to do.
Is it the collision model?
Or does the server just misplace cars upon release? (sure feels like that) (in rf1 this was also an issue but far less, and it was doable)
Has anyone been able to make this thing work somehow? did we accidently do it wrong?
Any help would be appreciated, we intend to use this track more and would like to have a normal start sequence without having to explain to people what to do. (plus any future tracks with the same issues)
Thx