3 Question

Discussion in 'Track Modding' started by Senna94, Feb 29, 2012.

  1. Senna94

    Senna94 Registered

    Joined:
    Dec 8, 2010
    Messages:
    103
    Likes Received:
    0
  2. ethone

    ethone Registered

    Joined:
    Nov 30, 2011
    Messages:
    1,153
    Likes Received:
    37
    1. Too bright specular color or specular map? Non-zero emissive color if it happens at non-noon times.
    2. z-sorting issue of objects with alpha blending. Do you perhaps have a gmt that has the wall accidently set to a Src Alpha/Inv Src Alpha material? Maybe try re-exporting all objects after making sure all wall materials are One/Zero
    3. Which sort of tracklight? Those that light up at night? The model? The omni lights that effectively light other objects?
     
  3. Senna94

    Senna94 Registered

    Joined:
    Dec 8, 2010
    Messages:
    103
    Likes Received:
    0
    thanks for youre answer. Because of 2 i have all wall material with one/zero but it doenst work.
    Because of 3, all 3 facts.
     
  4. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    try double-side
     
  5. Senna94

    Senna94 Registered

    Joined:
    Dec 8, 2010
    Messages:
    103
    Likes Received:
    0
    ok thanks it works.

    @ethone
    I have set the specular power from 1.0 to 0.5 and i dont see any changes. What do you have a value from this setting?
     
  6. ethone

    ethone Registered

    Joined:
    Nov 30, 2011
    Messages:
    1,153
    Likes Received:
    37
    1.0 should be fine unless you need more specular power. Are you using a spec map for your materials?
     
  7. Senna94

    Senna94 Registered

    Joined:
    Dec 8, 2010
    Messages:
    103
    Likes Received:
    0
    for the road yes and bump, for the terrain, no.
     

Share This Page