it's not "necessary" Could not care less what the grass looks like. If you're driving properly, you're not looking at it.
I don't learn as quickly from hiring pros. I learn better from doing it personally.
I don't think you understand how much money is actually being spent to pull out a 333 which would not have otherwise been running specifically for...
I did read it but even in 1st gear a 333 Ferrari at 10,000 RPM is moving fast enough where you'll hear the bumps for the place we'll be at. It's...
on stands and in gear? I just don't see a way to record the handful of cars I'm being allowed to play in without getting a shit ton of wind noise...
so what if a dyno and hills aren't an option? we cant just record the engine at a set RPM in neutral?
this will be awesome to recreate in simracing [MEDIA]
looks awesome to me. looking forward to throwing an Indycar around here
is there a scene available for 3ds max to do render scenes with these cars? I tried exporting the models to make my own but my 3dsimed wont Import...
I was talking with Paul Schneider not long ago about getting it into rf2. Was going to start working on it after a couple of other projects but...
Was going to make this car myself since I'm also in the series with gobs of data and notes. Even coming with a pretty new Simcraft Apex simulator...
1st question, is the process described in this link still the proper way to go about making tyres? I'd heard there's a new model on the karts...
I'm at work currently and can't actually download the file to look but does this tool support physics settings for a solid rear axle car? Just...
I'm getting the same thing but I think it has something to do with them moving
"Copyright disclaimer under section 107 of the Copyright act 1976: allowance is made for "fair use" for purposes such as criticism, comment, news...
Separate names with a comma.