I will be updating and adding to steam when I can.
Some work is still being done. But ultimately new models are needed
Just so you know. My Oran is pretty accurate it uses GPS data.
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I think there is a bug with rain zones. I haven't checked my tracks lately for that. The cars norainzone is bigger than the car now to get it to...
All good here no crash
you can't just edit the files and repack the mas. You need to remake the rfcmp file. If you remake the rfcmp then you'll have a different version...
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Because I don't think its ready for steam yet.
All links should be working!!
SS has updated the AI. I just need to find some time for a few other fixes then an update. Sorry but my life has been turned upside down atm.
Thats odd all looks fine on my screen and there is no difference between the two .
Just to add. Back in rf1 we use to use weight ballast all the time. You had to test every mod to see how they respond to weight depending on how...
The track maker has to make the puddles work. They need to set the UVWs and paint the puddles into a texture. Painting the puddles is very time...
Nola has been updated. It was used in the tutorial. It does take a little for the puddles to show up. Also I think they show more as the rain...
@2ndLastJedi I am improving performance but have to wait until S397 release the new shaders they spoke about at simexpo to really see whats happening.
We dont use 2 sided materials now in rf2 for that exact reason. If i don't need to extrude I don't. I just highlight the poly or ploys I need...
This may not help but Ill share anyway. I updated my server and all went fine. A couple of days later I went to download the McLarens. The server...
I cant comment on 64 bit but 32 bit works fine for me. I can have 100s of billboards together. Just make sure each billboards pivot is centered...
I don't think it's possible. The gmt export options in the max plugins is where we define billboard and which side it rotates.
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