Yeah, there's no harsh transitions in the pitch. I found out that Audacity wasn't actually saving them as 44100 Hz. Fixed that and it sounds a...
I'm getting pretty good at making seamless engine sound loops and they sound awesome until I add them to the game. Then they sound all "whoosh...
I'm probably not the first to suggest this. But I would like to see realistic transmission / clutch damage from abuse and bad shifts. Curbs...
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