:) Great work :)
Done correctly, tires in RF2 are unmatched and realistic enough to be used in professional testing and race environments, seen it, done it :)...
I think RF was/is approximately 800 Hz or so in physics and 110 Hz in steering if I remember right? It's been awhile but I think that's what I...
What driver are you using exactly? Thanks
Not sure where you got those numbers, and I do not think RF2 has even posted their sampling rates anywhere? In general, if you wanted to try and...
Hey Vince, been a long time .. Hope you have been well ... :) Our attorneys have no worries, as everything we have is fully coordinated before...
Here is a link to TurboSquid's agreement for sellers with branded material and likeness. They like to circumvent the legals by passing on...
Sorry, but licensing IS a much bigger problem than you have indicated and can be a serious problem for anyone circumventing the appropriate...
+1
Correct Vince. The .exe compiled for ASR for instance and its core code are all modified heavily to suit the needs of our product. Mods do not...
It's based not on time, but the number of textures drawn on the surface. If you wanna increase this, at a cost in FPS, you can just increase this...
TSF has three tracks built in combination of GPS, LIDAR and old fashioned CAD drawings. On road courses such as NJMP, it worked quite well, the...
Love the screen name ... :)
Absolutely untrue, TSF is in no way tied to RF2 release.
That is 100% correct! :)
Interesting view ... :) Tire's are key, I will agree wih you on that! I have a dozen or more professional drivers, crew chiefs and more who...
What if the game isn't on a DVD? ;)
If someone asks, it's possible Tim may move this into Rf1 and RF2 for you. We use it in the Official ARCA series, and enjoyed the results. Based...
Separate names with a comma.