Yes. It's a shame there isn't an ignore or mute function on these forums. Oh well, there will always be tiny dogs barking loud. :)
I agree with you. I think the approach for a complete "physical model" of rubber/tire is too early and would much prefer a brush model or similar...
CdnRacer, why all the vitriol? It's kind of ironic that you keep mentioning the word fanboy and other derogatives and yet you are completely...
Tony is definitely legit, not a troll. He is a sim-racer. @Old Hat & Lazza: I see now what you mean and yes, I agree with you completely....
This is such a fallacy. Have you actually read what the real racing drivers on the iRacing forum have been saying for years? The iRacing physics...
I'm pretty sure they are all there because it is a controlled environment without "stupid kids" wrecking the race. Also they get the best...
I think in iRacing they choose which bumps to model accurately and which not. They have all the data they need and can update the tracks in the...
Hell no! :D It's pretty common knowledge. It's been discussed on their blog several times and in the iRacing forums over the years. Cheers!...
That's where iRacing does the laser scanning thing cleverly. They do NOT show each bump nor represent it as polygons, still all the information is...
I think the rFactor physics have been pretty damn good already. Sure the tire model could be better but overall the physics capabilities feel...
Steam is probably not a good solution at all. I'd actually rather take the Trymedia hassle. Modding and such could be extremely difficult with...
The rain effects in Gran Tourismo 5 look quite promising, judging by the latest promo video. It could be better of course (the drops are a bit too...
AI is actually pretty damn impressive in the rFactor engine. Not perfect by a long shot but still impressive. Reasons for AI being screwed up in...
Replied to the old rain video thread so here is the same post in this more current thread:
The rain looks pretty damn nice but the droplets definitely need work. They should react to wind (aka speed) and wind direction (slip angle). Also...
I really really REALLY hope we can get some decent working copy protection. Not idiotic stuff like trymedia or securom stuff. Why not simply try...
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