i prefer vette sounds from video below.. http://www.youtube.com/watch?v=4GUHbNh62z4
like i said , there isn't just HDR...it's many things summary which you see in ya displayed image ..when talking about "HDR" ..below you can take...
Actually peoples misunderstand what HDR really is...HDR is summary from those effects (SSAO, Bloom ..etc) C.A.R.S use hdr as well to force...
shadow flickering must be something to do shadow map size..i've been tweaking enb.series and im using shadow option ...default shadow map size...
well thanks for info Luc...what comes to physical computing ,..thats the one reason i went long time ago use multi GPU...with the nvidia , you're...
good work guys...nicely done video but maybe next time showing real game footage..?but you can also see trough the editing great looking textures...
about DX11..no doubt it has some perfomance , effect and other nice features over DX9..but basicly when talked about perfomance , all is up how...
it's not about monitor calibration if lighting intensity is too high ..it will burnt white/lite colors awyway...and make shadows too dark.
GTFREAK...as you know there are as many opinnions as players how hdr should look...most difficult is to do how it looks really..not behind the...
if look McLaren777's edited hdr 50% overlay shot's...at the day time shot , sky could be a lot brighter..and shadows should be a lot...
thanks Tim...btw ,wheel motion looks amazing...day time hdr could be slightly more forced..of course image compression cut 30% colors away. ..but...
great work guys so far...as you know , hdr is pretty difficult adjust to look just right all day times and lighting angles...ambient looks pretty...
Hi..sorry if this question already were asked but does the new game-engine fully support multi GPU and CPU ?
Separate names with a comma.