A sign.
Found this, see if you can get it to work. http://forum.unity3d.com/threads/vertex-rgba-blender-2-5x.254038/ In the meantime, I will look into it...
The vertex numbers being out of order like you mention is what I believe to be the cause of the sideways/upsidedown images, so yeah, that all...
When this happens, there is 2 things you can do, try to flip the faces and/or flip the UV's top to bottom. There are 2 things that can go wrong,...
Soon.
That's an old shader, use Real Road Shader. And on another note, don't forget to check omni and gmotor normals
Sorry for the delay, I wanted to get some other people to double check it for me just to be sure. It is definitely in the right place, what I...
The finish line and the xfinish.gmt are in the right place and have been since v1.0 Ouch!
There will be soon.
Getting there, [ATTACH]
It Shouldn't be, TimezoneRelativeGMT = 10.0 // hours compared to Greenwich Mean Time (should be negative to the West) DSTRange=(275.0,...
I don't quite understand what you mean, are you talking about the triangulation?
Updating video drivers has fixed this for others.
Those of you who are having the problem with GRAS_slope02_Norm.dds, can you please tell me what texture level settings you're using? If you're...
I do this always, anything similar to this like smoke, steam, water spray (fountain) etc. I only map half of the texture for the round light glow...
Actually, there will be a wall barrier guiding the track through one side. (this is looking at it from the other direction) [ATTACH]
Both, in this case, there is no need to have any high detailed 2d tree textures because the 3d trees are doing the job, any 2d trees are either...
Tosch, it would be really good if you would also do the GP circuit and the DTM layouts to include it in your package. I haven't had time to get...
I used to use a similar script but I stopped using it once I learned what it was all about. It would be good for you to get to know how it all...
You're welcome :)
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