Thanks for your thoughts on this. I'm still having some trouble thinking "like an artist", but for the first time yesterday that "I can do this...
Yeah it is very helpful. Hope we get to see it integrated to the new website and expanded upon.
Oooh that is very nice. That will be very helpful, thanks man.
Haha yeah it will be tough. But it doesn't hurt to try and see what ends up happening does it? :) Is there any information on how S397 does their...
Nice! Thanks for the help man, appreciate it. One thing that is really tripping me out is texturing. I understand that the big trackmaking boys...
Thanks for the help again. I did what you mentioned and here's what it looks like now [IMG] I spent so much time staring at the previous...
I'm using Specular map t1 mul t2, I've seen it being used in most S397 tracks. Is the lack of a bump map what is giving me the "floaty" look?
Hello guys. First of all thanks a lot for the help. I tried multiple times and couldn't get something nice. I even remade the polygon (selecting...
Hello, The problem with that is that in maya there's a lot of Z-fighting when objects are that close. I think the main problem here is that OnTop...
Yeah that was the least worst way I could describe this [img] As you can see, it doesn't look like its... actually painted. It looks like the...
You should use the Tuning menu instead because it allows the user to change whatever they want very easily. Genstrings are really hard to use with...
That seems about right but I believe you have to make sure that Maya, the importer and the exporter are set to Z-up because they all default to...
Well that was silly of me. Thanks man. Now the road receives shadows from the car and the wall just fine. Much appreciated. RealRoad still...
Sent you a PM. If you could answer here instead of sending another PM it would be awesome, it might help someone else with the same issue in the...
I switched to Z-up and fixed the vertex normals as you can see here [img] But in gJed, its the same thing. I turned on the display vertex...
Yeah I have realroad shader set on the road. Not sure on the reflection mapper but I don't think it has anything to do with it. I only used...
Maybe the time of day is different?
Are the settings maxed out in all 3? I think they have slightly different graphics settings available
I'm stumped. Decided to make a small oval for fun. Got the basics laid down real nice and set everything up to test it. Now I'd like to post a...
If you are using 3dsimed, don't open your wheel with other objects else when you save them it will erase the pivot points. Open only the wheel...
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