I’m not clued up on this stuff,but I know iracing has laser scanned cars,and the interior was never missing any features,well not that I can remember anyway. Would this help with the scale of the car to driver model,and would it help speed up the the 3D modelling of the cars. I personally would pay for them to be created in rf2,but I know some wouldn’t.
I'm not a moder or even computer savvy. Not sure how hard this is? But I would definitely pay for more of anything for sure.
proper cockpits were made before laser scanning of cars was a thing. all it takes is decent reference (which should be available when a car is licenced), and people willing to do a proper job - not a quick and dirty job from money grabbing people. oh my.
[QUOTE="filippu, post: 955854, member: 36784- not a quick and dirty job from money grabbing people. oh my indeed
The more realistic cars and tracks we get the better. Laserscanning is State of the Art and I would pay for it. I want a simulation not just a racinggame. Sebring shows that good maps on rFactor 2 are possible. I want mooore... I beg for the Nordschleife... ;-) Kind Regards Sid
You can make cars very close to reality with reference photos. Laser scanned models would probably have no obvious visible differences if the modelers are careful. EDIT: However, im not sure how aero dynamics works exactly? Would there be a change if the photo referenced cars surface was a little different from the original or is that handled separately?
The point is that you cant see the difference. Doing the work to have some millimeters you cant see with your eyes just seems unnecessary. Not the same as scanned tracks. Also, developers can sometimes get models from the car manufacturers that are as close as you can get. You can of course do the "poor-man's point cloud" and pour flour all over the car or put tape all over it and then photo it from several angles. You can get a point cloud from that, lol. Maybe there is a better way these days.
One thing I’ve noticed with many of isi and s397s cars is that the seating position doesn’t feel correct,the view some cars offer when you line the top of the incar wheel up with your wheel,just seems odd. Never had that with any of iracings cars,so to me,laser scanning takes out all the guess work
I Would like to have fov adjustment to road and to cockpit. I believe that distance that is used to calculate fov should not be to monitor but to the steering wheel (where the simracing world starts) but doing that, fov of road becomes wrong. So i Split the difference betwenn the wheel and the monitor and add to the distance from my eyes to the wheel. This way i ended with a balanced. But this is... well, i never saw anyone doing this or even agreeing about this. Its hard be the only person doing the right thing in the world
Things will only match up if your steering wheel is in the exact same position as the real steering wheel would be if you sat in the real car - which wouldn't happen very often. You're much better off disabling the game steering wheel so you can fine tune your view, unless you feel like making your own physical setup flexible so you can adjust it for each car. This scale issue is perplexing, and I think it comes down to seat position in the game. For VR especially, where (assuming it's set up right) the FOV can't be incorrect, things like the steering wheel or cockpit being noticeably small just shouldn't be possible. It's not hard to measure those things in a real car (certainly within a cm or two, which you'll never ever notice when playing) and reference photos/blueprints will stop you getting them massively wrong. @Louis There's no separation of car and track when it comes to FOV. If the track is the right size, and the car is the right size, then everything's fine. And except for very rushed mods they'll be close enough that you wouldn't notice. If you have a visible discrepancy it comes down to seat position. @Alex72 Aero figures aren't related to car shape at all.
+1 laser scanned grid girls Laser scanned cars would be great but that’ll just be for visual No where near the total importance of having laser scanned tracks in a good sim (which is for many more reasons other than visual )
This is a topic for its own thread or a private conversation, but you can easily draw on screen something that is closer than the screen, and with correct sizing/perspective.
Not to mention the steering wheels have to be the same diameter, etc. Which is just me totally agreeing with Lazza here. Okay, I'll through out a couple of examples of where laser scanning a car will set up a situation that will cause the in-game steering wheel to not line up: 1) Triumph GT6/Spitfire pedals are set outboard of the seat centerline due to the transmission tunnel, so on a lefthand drive car your lower body is pointed to the left and your upper body is twisted to the right. 2) Austin Mini pedals are set inboard of the seat centerline due to inner wheelarches intruding into the footwell, so it's the opposite seating situation of the Triumphs. [I owned a GT6 and a Mini at the same time, so this weirdness became very evident when I switched from one car to the other!]
As for the poll, I voted no. I've already seen how Kunos let laserscanning of example cars give them blinders as to what they could release, thus AC has fantastic cars in LeMans trim, but without an official LeMans track and I don't want to see rF2 become hemmed in like that!