Oh that sounds great! Didn't realize that this was such an "official" track build. You sound like you have this well planned and underway. I feel like I was missunderstood. I don't mean that I or anyone else would convert it. I'm not okay with people converting other peoples tracks without getting permission. I mean If you make the track for rF2 then I guess it wouldn't be a difficult thing for you to convert or build the track to Assetto Corsa also at some point, for Assetto Corsa players to enjoy it too. As far as I know (i'm not a modder) the biggest work is creating the 3D model of the track + materials. After that you would only need to set the spawn/timing points etc. that depend on the specific game. Maybe I'm underestimating the process... I do understand if you don't care to do that, if you don't play Assetto Corsa or share any interest to it. I guess I'll live without the track or maybe start playing rF2 someday. Good luck to your project!
Hello Jka! How is your project about the new version of botniaring progressing? I have been waiting it like the rising moon and I would like to know how long I have to wait more.
Wow! Resurrection of very old thread! Currently I'm building 2017 version of this track for Legends World Finals. http://legendsnation.com/2017/03/12/u-s-legend-cars-goes-international-world-finals-finland-2017/ The track will be released before that event, end of August.
Oh, it looks like I haven't to wait long anymore! Cool, I haven't heard before that Legends World Finals will be arranged in Botniaring. I will definitely be there! Will your track be driven with Foracer at the event?
Haha! Sorry for this (huge) delay... I have to ask you guys little bit more patience. It will come, I promise. The track was surveyed again to get all latest changes in. Also, new rF2 track tech implementation will take some time. I believe you won't be dissapointed the feel and look of the track.