Hi, Couldn't find a previous post describing a situation I ran into tonight. As the title says, I was doing an offline race at Spa, and when I went to pit, there was a Ferrari in my stall. And I was driving a Porsche. They don't even speak the same language! I had to wait until he completed his stop and drove away, then I could enter my box. After that all went normally (only needed one stop). Would this be an issue with the track, car (Apex GT3) or RF2 base code? Any ideas on how to fix? It's not a huge deal, but if there was something simple I could do to prevent it happening, I certainly would. Thanks, Jerry
How many cars were you running? If there's more cars on track than the pitlane can support you'll have to double up. This happened when I tried to race a full V8 Supercar grid at Brands Hatch- Had to push Michael Caruso out the garage so I could get on track!
It's not exactly a problem, if the track does not have enough pit stalls you share them, some mods will have them set by pit groups and you share even if there is space.
Automobilista "solved" the problem by write the chat message: "teammate is in the pitlane", i would like to have the same in rF2.
There were only 18 cars including me. So there should have been space. Noticed the same thing at the end of another race....wasn't a pit stop but the car in front pulled into my box then disappeared so I suspect he was using that box all race and I didn't see him due to fortunate timing. I'm now trying the racerfactor Spa and will see if that helps. Thanks for the replies, Jerry
We've just had this issue and are having a debate in our league (RaceConnect) about how pit boxes are assigned and how to tell who you are sharing a pit box with. Does anyone know how to find this out? By extracting the .VEH file and opening it I can find the PITGROUP for each car, but that would take ages and have a feeling that this is not the only thing influencing who you end up sharing a pit box with? Thanks
you should have this in the rfm too PitOrderByQualifying = false // whether to set the pit order in the race by qualifying results PitGroupOrder { // format is: PitGroup = <# of vehicles sharing pit>, <groupname> PitGroup = 2, Group1 PitGroup = 2, Group2 PitGroup = 2, Group3 PitGroup = 2, Group4 PitGroup = 2, Group5 PitGroup = 2, Group6 PitGroup = 2, Group7 PitGroup = 2, Group8 PitGroup = 2, Group9 PitGroup = 2, Group10 PitGroup = 2, Group11 PitGroup = 2, Group12 PitGroup = 2, Group13 PitGroup = 2, Group14 PitGroup = 2, Group15 PitGroup = 2, Group16 PitGroup = 2, Group17 } This is from rf1, not sure if changed in rF2, but worth to try, I dont think it changed But yes you need to set each car to correct pit group otherwise will be random
To be sure how it works, i think that you have to test it, to see which file entries are the deciding ones and overwrite the others. You can have 4 files with pit/garage entries. - the veh as you @Jerry Schuryk has already written - the rfm as @Will Mazeo has written - the gdb of a track that also can have the entries like the rfm has - the aiw file of the track, where is written how many garages are assigned to a pit In rF1 i can remember that, for example, some of the rfm entries have been overwritten by gdb entries.
Yeah track gdb will overwrite the rfm, it's usefull because some tracks can take 3 cars per pit stall (but not a good idea to have 3 of them sharing it). The real issue with pit sharing is that repairs are done there instead of having the game to move the car to garage, this is the thing that really makes this more of a problem than it had to be.
In the warmup you will see who is occupying the 2nd garage that shares pit position with you. Not a very practical solution but better than nothing. Hopefully with new championship mode it will be easier to select team mate.
It is a common problem in the championships we are doing, due to the high number of registrations. the solution that we have adopted (always having space of course) is this: in some track we had to move the original stop zone, to separate it from the garage wall
Yeah I recommend people to do the same in AMS, 2 cars side by side can do their stop, but usually people forget when they are in a hurry
As long as there are no more cars than garages, there should be no problem, but there are several things to consider. 1 - It is necessary to create a mod, if you play in "All cars & tracks" mode it does not work. 2º- You must create a personalized rfm including what Will Mazeo has explained: PitGroupOrder { // format is: PitGroup = <# of vehicles sharing pit>, <groupname> PitGroup = 2, Group1 //if you want only one car for pit: PitGroup = 1, Group1 PitGroup = 2, Group2 PitGroup = 2, Group3 PitGroup = 2, Group4 PitGroup = 2, Group5 PitGroup = 2, Group6 PitGroup = 2, Group7 PitGroup = 2, Group8 PitGroup = 2, Group9 PitGroup = 2, Group10 PitGroup = 2, Group11 PitGroup = 2, Group12 PitGroup = 2, Group13 PitGroup = 2, Group14 PitGroup = 2, Group15 PitGroup = 2, Group16 } 3º- Each veh file of each vehicle must have his corresponding garage assigned Number=18 Team="Camaro" PitGroup="Group1" //always with quotes Driver="Helio Grindelwald" Description="Camaro #18" Engine="Chevy 8L V8" Manufacturer="Chevrolet" Classes="GT3_Camaro" Following these three steps you do not need anything else, it works.
Fantastic thanks all, need to go and have a play with this but looks like a bit of file editing and we can have a solution. Really appreciate the help
Sorry to bring up a 2 year old thread. I too would like this on my screen. Another idea. Have the game automatically increase the width of the pit space so 2 cars can share if a car is there already. I can not think that would take much programing? I lost 2 laps waiting for someone getting his car fixed that was in my pit in a league race the other week. How do events organised by S397 get around pit sharing problems? Does it happen in them races too? Cheers
Next time try to park next to him, as Will mentioned in this thread. So why say it if you don't know. Better off just stating your idea without that comment.
I think they edit the pit stalls so every one has their own, but that's something only staff can do in the official content so the rest of us is out of luck till they put these files out of the encrypted part