Man... you are awesome. I was thinking in doing what GSCRacer told to or just disable this feature. Many thanks. Will try asap. edit: worked perfectly, thanks again
Wow, cool as heck edit. Exactly what was needed. I think if we want to geek out there's a "driver in front of you" and "driver behind you" WAV available for those two pit stops...
This would be really great! I added a line on the track with a little bump to recognize the DRS Sector
My contribution to brazilian Ayrton Senna fans: https://www.dropbox.com/s/uykorja0yezvmdq/race_winner_pTc.wav?dl=0 Just save this file over race_winner_pTc from sjbaraki sounds (make a copy of the original if you dont like the result) In this folder: C:\Users\yourname\Documents\rFactor2\UserData\player\Spotter\Sounds\EN_ENGINEER
Need some adjustments yet. Tested now (f1 x Clios, invulnerable, 5 laps just to be sure lol) and is playing a little late. I will put tomorrow a bigger file option to play for longer time. Awesome to make a victory lap back to the pits. I´m wondering in a "real" race online with mp4 mod. I will cry lol
Changed the file. Now it has 01 minute e 49 seconds and should start just when cross the finish line. Plenty time to do victory lap (at interlagos at least) swearing and cursing https://www.dropbox.com/s/uykorja0yezvmdq/race_winner_pTc.wav?dl=0 Make a copy of the original so you can change back if dont like the result. Drop in this path: C:\Users\yourname\Documents\rFactor2\UserData\play er\Spotter\Sounds\EN_ENGINEER
Very nice, many thanks Luis, but i prefer both http://www.mediafire.com/listen/2bdtqeykbdlsc5i/race_winner_pTc.wav
Jeferson, would you have the skill to make the pit-in say "The driver in front of you" or "the driver behind you"? like we get for "is faster than you by XY seconds"...?
Like this? DefaultRules.ini [Rule.26] Trigger=PitIn Event=AnyCarPitIn Input1=MyEvent Input2=PlaceAtPitTrigger Input3=Place DefaultEvents.ini Event=AnyCarPitIn { // Event properties (note that these are not applied if this event is played by another event) Detail=2 Spacing=0.0 Priority=1 Probability=1.0 TTL=15.0 Break=0.25 // Repeat until duration ends Repeat=Off Duration=0.0 // Volume can be set before individual Files if necessary Volume=1.0 Variable=Session { Value=10,13 { Variable=Input1 { Value=0 { Variable=Input2 { Value=1 { File=driver_at.wav PlayEvent=PlaceNum File=going_to_pit.wav } } Variable=Substract,Input3,Input2 { Value=1 { Variable=Input2 { Value>1 { File=driver_next.wav File=going_to_pit.wav } Value=-1 { Variable=Input2 { Value>1 { File=driver_previous.wav File=going_to_pit.wav } } } } } } } } }
Jeferson, that's perfect! Need to test but I'm sure you nailed it. However, might there be too few closing brackets (14 open vs 12 closing) That way it's much more direct association than "driver in pos X".
You are right. The correct is: DefaultRules.ini [Rule.26] Trigger=PitIn Event=AnyCarPitIn Input1=MyEvent Input2=PlaceAtPitTrigger Input3=Place DefaultEvents.ini Event=AnyCarPitIn { // Event properties (note that these are not applied if this event is played by another event) Detail=2 Spacing=0.0 Priority=1 Probability=1.0 TTL=15.0 Break=0.25 // Repeat until duration ends Repeat=Off Duration=0.0 // Volume can be set before individual Files if necessary Volume=1.0 Variable=Session { Value=10,13 { Variable=Input1 { Value=0 { Variable=Input2 { Value=1 { File=driver_at.wav PlayEvent=PlaceNum File=going_to_pit.wav } } Variable=Substract,Input3,Input2 { Value=1 { Variable=Input2 { Value>1 { File=driver_next.wav File=going_to_pit.wav } } } Value=-1 { Variable=Input2 { Value>1 { File=driver_previous.wav File=going_to_pit.wav } } } } } } } } }
Thanks a bunch! I haven't really understood the logic and syntax here, otherwise I would have tried to help myself. This new pitscript is brilliant because it's really only the relevant opponents you get told about. Edit: Tested and appears to be working, though the "driver behind you" I've yet to hear.
If you do not want to hear about the driver behind you, remove this part: Value=-1 { Variable=Input2 { Value>1 { File=driver_previous.wav File=going_to_pit.wav } } }