Hi, I installed this beta for the very first time and I appreciate the modelling work and input done (the sounds seemed quite nice too!), and haven't driven the SLS, but some areas I felt could be improved: - The FFB as it's widely known - There's some reflection issue with the banner in cockpit view, it reflects the lighting - The cockpit textures and materials looked straight out of rFactor, looking not high-res enough and with a very bland appearance to it
Have you tried to reduce the amoubt if AI. Maybe it is a memory issue ? If you open the taskmanager after the ctd how much memory consume the rFactor2 process?
- Did you set the ffb multi to around 1.4 -1.7 as recomended for this version ? FFB is there and IMO good. Sometimes I've the feeling smaller bumps get lost somewhere in the suspension. On the other hand force changes I feel perfect. - Not sure about but it seems the side windows are also reflective. I like the front window reflections because IRL you have to manage this too but maybe the side windows could be less reflectiv (inside the cockpit) ? - hm with my setup I can not replicate this but I remember with my old gfx cards I used lower settings and it was more noticeable. The dashboard, mirrors and carbon textures looks very good. On my system the Air cooling nozzle does not looking good at the same level as for example the dasboard or carbon on the side doors.
Can you post your ingame session and gfx settings? I can try to replicate the CTD on my system. (Track, used car, time or fuel or realroad multi, daytime, weather,.....) edit: Maybe a trace log could help you. Have you tried to enable the trace log ?
Been trying to donate but it wont let me it keeps saying ive entered the incorrect amount, any clue as to what im doing wrong? this is the message i get. You have entered an incorrect amount. Ensure that all punctuation marks are well placed and you include only the numeric portion of your claim. For example, if the amount is € € 5.00, enter 5.00.
I noticed some saying they couldn't run all three cars. Finally installed latest version and all 3 ran fine on my install. Cheers!
Hi yoss! First of all thank you for your help! I tried to make a trace adding - Trace=1000 to the exe and I got this .scn(in UserData/Log) SEARCHPATH=C:\rFactor2\Installed\Vehicles\ SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT\GT3 SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT\GT3\MB SLS AMG GT3 MASFILE=AM_GT3_SLSAMG_GMT.MAS MASFILE=AM_GT3_SLSAMG_MAPS.MAS MASFILE=AM_GT3_SLSAMG_LIGHTS.MAS MASFILE=AM_GT3_SLSAMG_CMAPS.MAS INSTANCE=SLOT000 { MOVEABLE=TRUE MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID) MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID) MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(40) SHADOWCASTER=(TRUE,SOLID) MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(40) LODOUT=(1000) REFLECT=NOLOD // MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(2) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(20) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(40) LODOUT=(850) REFLECT=NOLOD // MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(1) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(1) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(20) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20) LODOUT=(700) REFLECT=NOLOD // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID) // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(550) REFLECT=NOLOD MESHFILE=SLSGT3_UNDERSHADOW.GMT COLLTARGET=FALSE HATTARGET=FALSE AMBIENTOBJECT=(TRUE,TEXTURE) LODIN=(0) LODOUT=(200) MESHFILE=SLS_COLLISION.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) MESHFILE=SLSGT3_UNDER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_DIFFUSER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_LIGHTS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_ATL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_CAV.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_CAR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_FWING.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(1000.0) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE ACTOR=VEHICLE INSTANCE=COCKPIT { MOVEABLE=TRUE MESHFILE=SLSGT3_CAGEHP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITCARBON.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITBASE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITPLASTIC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_BOUTONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLS_INSCRIPTIONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_ADDSTWHEEL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_PSMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE (0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) MESHFILE=SLSGT3_DSMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE (0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) MESHFILE=SLSGT3_CHROME.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLS_CMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_STRAP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_PEDALES.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_MOTEC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_MOTEC02.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPIT_DETAIL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(10.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_TDB_HP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_WIPER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_WINDOWIN.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(180) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE MESHFILE=SLSGT3_CKPHOOD.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE } INSTANCE=COCKPIT_OUT { MOVEABLE=TRUE MESHFILE=SLSGT3_CAGEHP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_CAGELP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITCARBONLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITBASE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPITPLASTICLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_TDB_LP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_CHROMELP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_BOUTONSLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLS_INSCRIPTIONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLS_CMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_STRAP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_COCKPIT_DETAIL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(10.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_WIPER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_ADDSTWHEELLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE MESHFILE=SLSGT3_SEAT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(100) SHADOWCASTER=(TRUE,SOLID) } INSTANCE=WHEEL { MOVEABLE=TRUE MESHFILE=SLSGT3_STWHEELHP.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0.0) LODOUT=(4.0) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_STWHEELLP.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(4.0) LODOUT=(40.0) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DSMIRROR { MOVEABLE=TRUE MESHFILE=SLSGT3_DSMIRROROUT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=PSMIRROR { MOVEABLE=TRUE MESHFILE=SLSGT3_PSMIRROROUT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=LFTIRE { MOVEABLE=TRUE MESHFILE=SLSGT3_RIM_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_LF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5.0) LODOUT=(20.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_LF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5.0) LODOUT=(20.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_LF_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_LF_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_WHEEL_CTL_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=LFSPINDLE { MOVEABLE=TRUE MESHFILE=SLSGT3_CALIPER_LF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=RFTIRE { MOVEABLE=TRUE MESHFILE=SLSGT3_RIM_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_RF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_RF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RF_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RF_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_WHEEL_CTL_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=RFSPINDLE { MOVEABLE=TRUE MESHFILE=SLSGT3_CALIPER_RF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=LRTIRE { MOVEABLE=TRUE MESHFILE=SLSGT3_RIM_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_LR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_LR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_LR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_LR_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_LR_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_WHEEL_CTL_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=LRSPINDLE { MOVEABLE=TRUE MESHFILE=SLSGT3_CALIPER_LR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=RRTIRE { MOVEABLE=TRUE MESHFILE=SLSGT3_RIM_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_RR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RIM_RR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_TYRE_RR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RR_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_RR_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_WHEEL_CTL_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=RRSPINDLE { MOVEABLE=TRUE MESHFILE=SLSGT3_CALIPER_RR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DEBRIS0 { MOVEABLE=TRUE MESHFILE=SLSGT3_FLAPS_1.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DEBRIS1 { MOVEABLE=TRUE MESHFILE=SLSGT3_FBUMP_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(20.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE MESHFILE=SLSGT3_FBUMP_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DEBRIS2 { MOVEABLE=TRUE MESHFILE=SLSGT3_RBUMP_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DEBRIS3 { MOVEABLE=TRUE MESHFILE=SLSGT3_HOOD_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=DEBRIS9 { MOVEABLE=TRUE MESHFILE=SLSGT3_FLAP_2.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=RWING { MOVEABLE=TRUE MESHFILE=SLSGT3_RWING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(500) REFLECT=TRUE } INSTANCE=WINDOWS { MOVEABLE=TRUE MESHFILE=SLSGT3_WINDOW.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(180) SHADOWRECEIVER=TRUE REFLECT=TRUE } INSTANCE=EXHAUST { MOVEABLE=TRUE MESHFILE=SLSGT3_EXHAUST.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE } INSTANCE=DRIVER { MOVEABLE=TRUE MESHFILE=RF2_GENERIC_DRIVER_2013B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(STATIC,SOLID) REFLECT=TRUE POS=(0.005,-0.0,-0.01) ANIMFILE=SLSGT3_STEER.ANM } INSTANCE=HELMET { MOVEABLE=TRUE MESHFILE=SLSGT3_HELMET.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250) SHADOWCASTER=FALSE REFLECT=TRUE } INSTANCE=BACKFIRE { MOVEABLE=TRUE MESHFILE=SLSGT3_BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(70) } INSTANCE=HEAT_FX { VISGROUPS=(32) MOVEABLE=TRUE MESHFILE=SLSGT3_HEAT_FX.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=FALSE } INSTANCE=HLIGHTDS { MOVEABLE=TRUE MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(350) } INSTANCE=HLIGHTPS { MOVEABLE=TRUE MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(350) } INSTANCE=BLIGHTPS { MOVEABLE=TRUE MESHFILE=BLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250) } INSTANCE=BLIGHTDS { MOVEABLE=TRUE MESHFILE=BLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250) } LIGHT=HEADLIGHTL { TYPE=SPOT POS=(-0.75,0.90,-1.50) DIR=(0.10,-0.10,-0.85) RANGE=(0.0,300) ACTIVE=FALSE ATTENUATE=(0.1,0.01,0.0003) HOTSPOTS=(10.0,60) FALLOFF=(2) INTENSITY=(3.5) COLOR=(200,200,200) } LIGHT=HEADLIGHTR { TYPE=SPOT POS=(0.75,0.90,-1.50) DIR=(-0.10,-0.10,-0.85) RANGE=(0.0,300) ACTIVE=FALSE ATTENUATE=(0.1,0.01,0.0003) HOTSPOTS=(10.0,60) FALLOFF=(2) INTENSITY=(3.5) COLOR=(200,200,200) } LIGHT=TAILLIGHT { TYPE=SPOT POS=(0.0,0.80,2.10) DIR=(0.0,-0.20,0.85) RANGE=(0.000000,2.842000) ACTIVE=FALSE ATTENUATE=(0.501,.051,0.051) HOTSPOTS=(125.0,160) FALLOFF=(0.75) INTENSITY=(3.5) COLOR=(255,05,05) } } Not sure if it's the good way to make a trace
I've had difficulty with the seat position of this mod in the past. Version 0.88 seemed to have it sorted though. This was the view at seat position 0,0 for the Porsche and Merc in 0.88 - View attachment 14001 View attachment 14002 and same cars at 0,0 in 0.89 - View attachment 14003 View attachment 14004 This makes it impossible for me to use these cars now cos they only raise up to 60 seat position, which isn't enough. Any advice?
I've no trace .txt in Log! May be I'm wrong with the "-trace=1000" added to the exe. All I get are the .scn
You have to enable the trace. Type trace=5 in the Single Player CLI (advanced tab in the launcher), then click Save Parameters Trace level 5 is the most verbose i think (max trace level).
argoo: my driving view , fov set on default don't see anykind of problem ,perfectly real driving view, may be the fov need to be tweaked a bit ,I'm a little too far for the sim . do you have default fov ?? jeff Costello : enter like this (3 or 5), clic save parameter and launch the game on the mod
My apologies Yoss, I had my seat pitch set too extreme, at 10. I've set it to 5 and the view is fine now. By the way, thanks again for this work and for your support on the forum. You're a credit to the community.
Great work, i tried your mod for the first time before and it feels great. Good models / textures / sounds and physics feel good too! Anyone knows a league that might be running these cars already?