I see that the game supports a vFOV of 100 degrees... I am currently using a measured fov of 32 for triple 24" monitors (multiview on) about 20" away. I'm considering several options for a new, more immersive build. Triple projectors (1024x768, 4:3) with multiview and 3x 72"x96" screens still only gives me around 60-65 fov.. Twin 1080p projectors with a dome screen is also a consideration, however those maths are a little out of my league. But i can't see that being even close to the game's max of 100. So, question to you forum gurus... WHAT TYPE OF SETUP IS REQUIRED FOR A CORRECT FOV OF 100 DEGREES?? All ideas appreciated! (and yes, I'm aware of the upcoming HMDs, i'll get one for sure, but i'm looking at options for a multi projector build)
The FoV is measured vertically, so you do the math - a screen all up in your face about 50" high basically. Oculus Rift : 50" edition. But in all likelihood the only practical application something that high would have would be a dome / curved screen.
I guess I did ask for all ideas lol But seriously, at the moment i'm looking into a 5' diameter half sphere made of plexiglass, then I would paint it with high-gain paint. Twin projector.
Why wouldn't you want to try to max out the game?? Something like this, but I'll make it myself.. Two rear projectors 1080p would do it maybe? I'd like to keep the 3Dvision surround a possibility as well. View attachment 10507
Nothing should use 100°.. But it is nice that it is there. Just like nothing should use 10°.. But I asked them to make it go down that low and they listened.. So 1-150° the range doesn't matter just use what works for you.
Pretty much my point Zeos, use what works for you, and don't worry about trying to use the maximum value unless that is what is called for in your setup. At 100 degrees, allowing for the monitor edge to be 20 degrees below eye level, it would still leave almost 90 degrees above eye level, and I have yet to meet anyone that can see out of the top of their head. If for some reason someone wants to be able to look up at the sky or headliner of the car, I guess that much would be required. Keep in mind though, if you are truly going for realism, you are wearing a helmet with about a 75 degree opening, and serious restriction to up and down angle of view as your head is blocked by padding around the helmet.
He wants to go the other way. Rather than saying "this is my setup, which has x FOV, so I'll set it to that" he's saying "I can set it to 100° FOV, so how can I make a setup that provides that?" I can't see any reason we wouldn't all want 360° 'screens' if we could do it. If you want to throw a helmet on so you have to move your head around more to see the great view then that's your choice.
The 100° Vertical fov is hard to get. This however... Is still going to be cool but only needs ~40° Vfov. Getting the six way multi-view is the interesting bit.
Here's close to what i'm thinking i'm planning 66 degrees Vfov http://www.simulationdisplays.com/product.aspx?category=92&id=67