Thanks for the update, but now if I pick the car, it shows up in the selection correctly, but in the sim garage settings it shows RWD. When you exit to pick a car, it shows that you have selected the regular RWD Megane. List View. Haven't tried Spinner View.
This is weird about isi. Why do they use different structure at mod manager and at game? The vehicle component name does not appear later to distinguish which component you are using. It will show up what the veh file says. What is happening here is the tip of the iceberg that has started when people start to modify existing mods for their leagues or personal fun. They should also modify the veh right now and not only the component names to avoid these problems. I dont find the spinner view useful and the list view should be sorted by components and versions and not the melting pot it is right now. Enviado desde mi GT-I9505 usando Tapatalk 2
Agreed! It does load from spinner view, which is a messy interface that I prefer not to use. The car is fun, though. Adding AWD and some huge turbo boost makes for quite a differetn character car. Turbo whine is too loud relative to the engine, though.
Come on Isi! An explanation of why different vehicles are loaded depending of the view would be greatly appreciated. Sometimes it looks like you are just ignoring some subjects as if the issues did not exist. Enviado desde mi GT-I9505 usando Tapatalk 2
Does anyone have a fresh link, or maybe could send it via pm/upload? I saw the vids and looks like a great mod.
Turbo now sounds perfect instead of overdone! Try this car--it's a great contrast to the standard Megane.
No, but you probably have to use All Cars and Tracks. Although the car rives well and the turbo sound is amazing, when I install it I can no longer select the regular Megane for use in the sim. It's still in the menu list and everything looks OK until you arrive in the car and find out it's the turbo version. Only Spinner view works. Is this something that can be easily fixed?
Yes, we have car selection working properly. It needs AI-related work, though, as you will have noticed if you have used it! Any helpers want to contribute to make this an awesome mod for offline use?