View attachment 7551 Botniaring racetrack is located near small town of Jurva, western Finland. Track contains three layouts, Club, Full and Oval. Track was build in 1989, when Club and Oval layouts was introduced. At the time, oval layout was only one in Scandinavia, though it was not used very actively. Club layout was succesfull desing, which allowed close and thrilling racing for drivers and spectators. Botniaring racetrack grew rapidly one of the major racetracks in Finland and it earn it's place as a standard venue of Finnish Championship events. Track remains in it's original state until 2011, when decision of it's extension was made. Major design goal was to make Botniaring fastest racetrack in Finland, add training capabilities (slick track and other facilities for driving schools, for instance) and other additional services. Extension layout drafts was tested and refined with co-operation of professional race drivers in simulator, before starting actual construction work at site. Goal was reach optimal layout desing, which joins flawlesly to original track, gives enough speed and challenge, and honors track's original spirit. You can now test yourself how we managed to do our job. This track is based on final design, which was tested in simulator and approved as a construction plan. Track's 3D model is based on CAD construction drawings and land survey reports, which gave us about 1 cm accuracy. As you can see in track's version number (0.91), there are some known issues which will be fixed in future versions. Known issues are: - HDR profiles are VERY TEMPORARY. Track actually looks better without HDR at the moment, imo... - pit exit lights are not working yet, but there is an official to guide your legal track entry - almost all vegetable textures are temporary, which will be replaced on future versions - minor graphical issues here and there, which will be fixed out later - some missing animations, like flags, will be added later Credits: Collecting resource materials, track modelling, textures, loading screens, AIW, icons, trackmaps etc. Jka Track side cameras krivjur Testing (offline and online) Foracer staff (Janika Vanhatalo, Jukka Leskinen, Joni Leskinen, Matti Mäkinen) Matti Alamäki Toni Vilander and my friends of rFactor community (you know who you are, guys... ;-) ) Special thanks: Foracer Boniaring Raceway Oy Mika Huppunen - Botniaring Project Manager Mika Heinonen - AKK-Motorsport Raimo Niemi - Relaa Racing Juha Porre - Aluetekniikka Oy Luc Van Camp, mianiak and ethone - helping me out patiently during my learning of new rF2 platform ...and last but certainly not least... Image Space Incorporated - providing us the best racing simulator and modding platform Download link: Botniaring V0.91 This is NOT an update from any previous version of Botniaring, but brand new component. If you have any previous version of Botniaring installed, please uninstall it from game and remove old component from "Packages" folder. Cheers! Jka
I selected the link and then: "Error (509) This account's public links are generating too much traffic and have been temporarily disabled!"
New download link is now up. Please refer first post of this thread for more information. Sorry for this annoyance. Have a nice weekend and see ya on the track! Cheers!
Thanks for the update Jka, Spotted lots of improvements. Now many new tents and trucks in the pit area, one complete with Simulators. Ha, simulators within a simulator . Looking all good.
I liked the earlier version so this should be fun, I can do a video of a lap in each layout just need to run a few laps to learn them lol.
I have made a quick video showing all 3 layouts with the first lap of a race with AI showing on board and tv cams, just rendering then will upload it should be up in a couple hours and will post a link here once done. Thanks a lot for this track its quite a nice layout with a good mix of fast and slow corners in the 3 configurations. Are there any plans of having a layout that uses the extra chicane I can see on the longest layout that is unused in your configurations? The AI using the DTM mod arent too bad here either, of all 3 layouts the only main issue they have is they are a bit slow on the shortest 1 mile oval entering the last turn taking it a gear slower then I would and braking too hard on entry. Other then that they are pretty quick I have them set at 120% and 100% aggression and they dont do anything too silly apart from that one section on only that layout using this mod.
Yes. Chicane version will be added later. IRL, at least Legends and motorcycles will use that. Aiw improvements is on my "must-to-do" list also. Cheers!