The track is the track, the way it was in real life, its not the chicane ruining the track, its the drivers trying everything to not slow down and take them as they were designed.
Oh, absolutely. It's just to hard to see the curbstones. But hey, just a question to make driving a little bit easier for leagueraces. But we'll use an other track instead.
Are you guys trying to go through there 2-wide? I can see the chicane fine from inside a Viper, dude.
Hi IdTDoug, It would be nice if first post was updated with link to the latest version as in Toronto track. It is a bit difficult to find that download link is in post #111. I would also suggest to highlight it with bold letters to further help finding it. Editing URLs with descriptive text is also very helpful. This can also be applied to the donate link in order to make that easy as well. BTW it would be helpful if it was clarified the origin of the Las Vegas and Toronto threads that have been open in the track modding section without any links or valuable info. It is confusing for me at least! Link to Las-VEGAS-07-free-version Link to TORONTO-version-free
that other forum is not the appropriate place for release info, this one is. rFactor 2 Downloadable cars, tracks and plugins > Locations
Hello Doug Lynch, I ask with full respect, there is in the future updates for your great work? Would you also be willing to release your work from time deficit? Please do not get me wrong, it would be very nice if your work would go with the time. Long Beach 2011: https://forum.studio-397.com/index....ong-beach-2011-v0-9-by-idt-simulations.35099/ Toronto 2007: https://forum.studio-397.com/index.php?threads/released-toronto-2007-v0-9-by-idt-simulations.35722/ Best regards
Toronto has a 2014 version, see our facebook d/l links or our website https://www.facebook.com/notes/idt-racing-simulations/download-links/10152319376163415 Im working on the 2017 Toronto now. Changing the pits is a lot of work and a total AIW redo.