The vertex colour interpolation between verts isn't linear right now, due to the linearization being done in the vertex shader rather than the pixel shader. However the colour on the verts is correct. I don't know what ISI will do though, if they will fix it to the technically correct solution or just revert to before. If they fix it correctly you should be able to apply a vertex colour modifier with multi as the layer type, and tune the entire track very quickly as you please. You can add this to all of your grass meshes if you wish and it in one go. Imo, it's important that vertex colour is used exactly as it displays in max, especially if it is going to be used for blending, or other things. To see this replace the two diffuse grass texs in your shader with one white and one pure black. You will see that it's a harsh edge instead of linear interpolation between the two.
I did automatic update,i can race but the problem is i cannot watch replays,the replays worked in the previous build but now nothing,the instant replay worked but no replays after the race.Anny help?
me too the old replays work fine the news no cant see the track and cars in race but in quali i can. whats wrong? offline with 20 AIs no working, but online works tested now View attachment 6030
This is great.... Many improvements I see.. is the windshield glare now dynamic ? it appeared to be static before! Dry/Wet works great... no more infinite grip on the wet... The shadows appear more noticeable which is great... Great work...
Same here. I noticed the shadows moving on the rollbar in the C6R for the first time (146) but I think this could be why my FPS took a hit. Also having a heck of a time getting the tires to hook up at LimeRock. Before, two laps around and I was good to go, now, feels like the tires won't heat up.