Problem with startlights, pitlights, etc ...

Discussion in 'Track Modding' started by Enetmo, Feb 7, 2012.

  1. Enetmo

    Enetmo Registered

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    Hi, I need your help again.
    I'm testing tracks converting RF1 to RF2, but when I arrive at StarLight, this is what I see.

    View attachment 1060

    View attachment 1061

    This also happens to me with pit lights, etc. ..
     
  2. nike23osu

    nike23osu Registered

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    Emissive needs to be white.
     
  3. Enetmo

    Enetmo Registered

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    Thanks, but no works fine, another idea?
     
  4. ethone

    ethone Registered

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    Emissive is how bright the material "shines" during the night, isn't it?

    Pick a shader that doesn't include Alpha Testing. Alpha Testing means a pixel is either completely opaque or completely invisible. So you get what you see in your screenshot instead of the desired result, which is from Alpha Blending.

    There really isn't a need to use a Stamp shader for the starting lights. Just use a normal T1 shader with alpha blending (Src Alpha/InvSrc Alpha like you already have used).
     
  5. Enetmo

    Enetmo Registered

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    Thank you very much.
    Is there any way to give more intensity to light?
     
  6. ethone

    ethone Registered

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    They're not actually "lights" in the actual sense but just mapped polys. You could make it bigger, work on the alpha channel to make it more visible, or just make the red brighter.
     
  7. Enetmo

    Enetmo Registered

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    Ok, thanks ethone!!!
    I could fix it by 90%
     
  8. nike23osu

    nike23osu Registered

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    T1 for the shadow map, Src Alpha to Inv Src Alpha, white for emissive is a standard setting for lights. There are two threads on lights:

    a quote from the first link: "On the material side of things, white emissive glows the brightest, take a light glow texture from anywhere, paint it red, don't touch the alpha. Use a white emissive colour and it will glow red. You can change the emissive colour but there is no real need to."Glows-and-other-textures

    and the other link with how to set them up: gMotor-pitin-out-and-start-glow
     

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