Yeah, but don't forget about Sebring, which I gather should be with us shorly and looks excellent, and I believe feels3 has hinted that he may do a version of modern Spa. Much as I love the LM course and race, a version of Spa that's up to the standard of feels' Croft course would be really, really good!
Guys, check shadows receivers on tail lights. I just watched one of first videos and noticed that shadows are cast over lit stop lights, which is incorrect: light can't be dimmed by shadow.
Spa was easily my fav at F1C with Prototype C and SCC mods (fantastic mods both of them) so Ill be more than greatfull to feels if he releases it. I love tracks with big differences of elevation so modern Spa will be a big hit for me.
Everything is looking really good guys, nice work. Those renders look quality. Completely agree with this budd. For top notch stuff, wait till rf2 is finished... Ahh... Mr. FIREWIRE...
Hi everyone, It has been a while since we have posted some previews of the WSGT2 mod project., so here we go for a little update. Time has been a factor within the team the last few months, but that does not mean there is no progress. While Arnold is doing some work on a Lotus, i worked on the templates and textures for the model Klaas is working on. As some may know, Klaas is a vivid Classic Le Mans fan, and therefore he loves his Le Mans prototypes. He builded the WR LM94 that participated in the 1995 edition of the 24 hours of Le Mans. The two cars, entered by Welter Racing locked out the front row but both cars did not finish the race. In contrast to most of the cars we’ve made, which are mostly big manufacturer outfits, Welter Racing is a real amauteur outfit. They represent the true spirit of the Le Mans 24 hour race. As usual, all is well at RMT.
I think this post should be moved to section "Mods-in-progress and Release Ready"...and is there any news to this awesome mod??
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Don't count your chickens. Also seems to go back and forth regarding whether this is rf2 or AC. Either way is fine for me, but definitely growing weary of all the hype.
http://www.bsimracing.com/wsgt2-nissan-gt-r-r35-template-ready-first-ingame-tests/#20130115012449 View attachment 5698
Here's a small update on our progress with the Megane. http://www.bsimracing.com/wsgt2-rfactor-2-testing/
Don't take this wrong- I'm not complaining, just curious- Why the Megane? It was one of the first ISI mods and it's just a Megane after all. How will this Megane differ from the ISI Megane? What would entice any one of us to d/l this Megane rather than use the ISI Megane we already have?
We started working on the Megane many years ago, before we knew ISI had plans to include it in rF2, so we had most of the 2d and 3d work done before rF2 was even released. Instead of ditching the project, we though it would be a good way to learn more about the inner workings of the rF2 engine. Our plan is to use the ISI Megane physics, so we can finish the mod relatively quick, and use the experience we gathered working on the Megane for our future projects. We consider this as a testing project that we want to share with the community once it is finished. Why would anyone want to use this one? Well, I hope people can appreciate the detailed interior and exterior models, the carefully crafted and realistic liveries and the high quality sounds.