rFactor 2 is the only sim out there with no quality ambient sounds and noises. This is especially apparent in Formula E races when on the grid and there is complete silence. There should be several layers of weather noise, crowd noise and announcers. They could also change in intensity according to the session you are in.
I have the same opinion but I would prefer sounds of the vehicle itself like brakes, suspension, body, transmission, muffler before anything else!
Agree, also 397 content, no sound ! Should be changed. Helicopters flying over are completely silent etc.
We do setup most of these sounds, so not sure why they are not playing for you. The only ones we can't do at present is attach them to moving objects due to the way they are animated
Thanks for your reply. Changing the number of sounds (tried 64 and the highest number posible) does not help.Even on Long Beach in the gen 3 formula e car all is guiet. In some mods there are more sounds, for example Dunrod (countryside track, you can hear sound coming form the speakers next to the track).
I have never in 10 years heard any ambient sounds from my own or other's games, can you share your settings and examples of tracks where you hear them?
A few days ago I started a similar thread: https://forum.studio-397.com/index.php?threads/about-ambient-sounds.73683/ Custom sounds, in addition to those included in rF2, can be included using the CAM file. Non-standard wav files must be included in the main MAS file. It is up to the circuit developer whether or not there is ambient sound. Example of a circuit of mine: // dog AMBIENTSOUND=generic { FILE=ambiente1.WAV ATTENUATION=(10.000000, 0.0000, 0.000000, 0.0022000) POSITION=(-29.2033, 1.6508, 107.9479) } AMBIENTSOUND=pithorn { ATTENUATION=(6.000000, 0.750000, 3.000000, 0.022000) INSTANCE=PITLIGHTIN } // highway AMBIENTSOUND=generic { FILE=ambiente3.WAV ATTENUATION=(6.000000, 0.00, 1.000000, 0.0022000) POSITION=(133.0734, 1.8268, -6.3870) } // birds AMBIENTSOUND=generic { FILE=BIRD_AMBIENCE.WAV ATTENUATION=(1.000000, 1.0000, 0.07500000, 0.004) POSITION=(-37.2287, 1.9366, -89.7544) } Taking advantage of the fact that @Alex Sawczuk has answered in this thread I ask: What are the effects of the ATTENUATION parameters (description of each parameter) ? The other day, thinking about it because the ambient sounds that I included in the circuit were not working, I drew the following conclusion: It seems that the new sound system uses the top parameters of the configuration screen. The ambient sounds are set at the bottom of that screen.