Hello , mate I don’t think this feature will be added. For 2 reasons: the first, it’s because cars are featuring F1 cars, and they just have DRS system. The second, it’s because as F1 cars they are different from Indy cars, and P2P system should not be realistic on such cars.
I agree, it was just to implement it to somehow compensate for the lack of hybrid system and overtake button, but fair enough
There will be a custom 2023 season skinpack for this mod in the future. No ETA, as it'll come once my personal 2022 season has ended. Current skins can be downloaded here: https://www.racedepartment.com/downloads/asmg22-mod-additional-skins.53611/
Graphics and physics update is coming! Also we will update the car for 2023 spec later when we'll see first cars in action and also we will make 2023 liveries pack for this mod!
Hey i have a question, it is possible to have a Talent file for the mod ? Ngl, having the Haas or the Williams in front kinda strange. Thanks
Talent files ( RCD ) are just included in the mod, reflecting realistically the F1 drivers skill. In the upcoming update of mod, probably they will be better then the actual ones. But...remember that this is a " League" mod, in which cars have the same physics and engine. Therefore, although different values for AI drivers, You can't pretend that RedBull or Ferrari may stay in race always in front of other cars.... This will be obtained ( maybe ) in a future Single Player version, in which there will be specific team engines and physics.
I've got a "historical" (lol yes) edition of this mod. It has Red Bull and Ferrari in front most of the time.
What do you mean with the updated spec ? Does that mean the car handling and physics will change ? I hope so, because it feels less proper now after racing with the A&M mod and the FSR mod
v1.75 Released: https://steamcommunity.com/sharedfiles/filedetails/?id=2801611722 – Adjusted aero balance and tyres for more realistic car performance; – Fixed mirrors material; – Fixed small issue with Williams livery; – Track conditions and RCD file adjusted for better experience; – Fixed Wet tyres maps; – Slightly adjusted Alpha Tauri materials.
I did a 20 lap race at Spa today with tire wear set to normal but all the Ai cars pitted twice when I didn't need to pit at all. All cars used only soft tires for the duration of the race, which is to be expected as they should last 20 laps. I checked the rf2 log analyzer, which confirmed the Ai had drastically higher tire wear than me. Their rears experienced over 10 times the amount of wear than mine. My overall average wear per lap was 1.78%, where as theirs were between 7.77% and 8.65%.