Oh I get it In the first update we will bring real drivers performances after some adjustments in talent files Cars physics will remains the same but drivers will behaviour differently
BWT Alpine F1 Team pink liveries for Formula Hybrid-22 mod Feel free to grab it and take a ride in new colours Link: https://www.racedepartment.com/downloads/bwt-alpine-f1-team-pink-liveries-2022.50808/
//[[gMb1.002f (c)2013 ]] [[ ]] -F122Sainz { default { StepDistance = 5.3 StepSpeed1 = 16.0 StepSpeed2 = 28.0 StepSpeed3 = 38.0 StepSpeed4 = 50.0 StepSpeed5 = 71.0 StepSpeed6 = 93.0 StepSpeed7 = 104.0 StepSpeed8 = 118.0 DrivingLine = F1RFT2013_FAST, FASTEST, FISIR_FAST CorneringCaution = 58.0 FearOfWalls = 51.0 OverSteerThrottleReaction = 0.0 UnderSteerEffectOnThrottleMulti = 115.0 UnderSteerEffectOnLineMulti = 85.0 DraftStickinessMulti = 87.0 } Carlos Sainz { Nationality = Spanish DateofBirth = 01-19-1980 Starts = 208 Poles = 7 Wins = 12 DriversChampionships = 1 Aggression = 78.6 Reputation = 76.2 Courtesy = 76.0 Composure = 98.7 Speed = 89.0 QualifySpeed = 85.5 WetSpeed = 79.0 StartSkill = 94.0 Crash = 8.9 Recovery = 92.0 CompletedLaps = 97.5 MinRacingSkill = 98.5 } }
Hello I think I found a mistake the rain tires have no grip in the rain if I drive, dry tires in the rain then I have grip rain was at 30-80% , or am I making a mistake? sorry for my english is not good
Same at my Simucube 1. Some noticeable vibrations/oscillations. Tried the "old" 2021 car (the RC seems to broke the sounds), everything is fine
The broken sounds in the RC are due to not having the car updated to the upcoming new sound package which is included in the RC. To hear the full range of new sounds, load the Oreca 07 from the TEST folder.(not the regular long list of Orecas) Hopefully S397 will provide guidance so that modders like ASMG can upgrade their products to take advantage of this new sound engine.
Thx for the feedback, we have noticed this problem and have it in mind. We will try to fix it ASAP (but we need some time for a deeper analysis).
Mod has been updated to v1.15 in Steam Workshop! v1.15 Changelog: — Fixed tyre sets limitation; — Fixed RCD file entries for real drivers performances; — Fixed driver name for Carlos Sainz Jr; — Fixed Zhou Guanyu livery chinese writings; — Fixed upgrade entries; — Adjusted sounds samples; — Added display class override to the upgrades file; — Changed Haas livery base material settings; — Changed all the liveries materials entries; — Added MetallicNoise texture for old UI build; — Added separated classes for all the cars; — Fixed tyres size; — Some adjustments in tyres physical model; — Added steering rake option to limit highest steering rake only for Monaco and Macau. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2801611722&tscn=1651916453
Please share your detailed findings with us. This issue is quite rare but has plagued a few different vehicles. I found a few other cars that have the problem - that is the official Radical SR3 (including the paid version), and the two cars in the mod from Apex Endurance; the Toyota GT-One and Mercedes CLR. It would be very interesting to know whether it is caused by the TGM composition or the realtime parameters, perhaps it has something to do with the steering linkages, and their spring/damping rates. https://steamcommunity.com/sharedfiles/filedetails/?id=950759997 https://steamcommunity.com/sharedfiles/filedetails/?id=1942303556 https://steamcommunity.com/sharedfiles/filedetails/?id=1992872420
So there is something that causes the rapid oscillations? I also notice in a couple of other cars thought it was something on my end, but maybe not? I know that with the ASR Formula 91/92 mods I can run full FFB with no vibrations, if that helps at all.