Build 1.04, April 26th, 2022: - maintenance ======================== Build 1.03, February 16th, 2022: - fixed black rain on certain tracks, due to wrong rF2 code Build 1.02, December 10th, 2021: - fixed Posled class Build 1.01 November 21st, 2021: - added left hand drive option - added paddles shift option Build 1.0 November 15th, 2021: As usual, everything has been updated to the latest standard of rFactor2. The mod brings the original liveries and 10 new ones totally repainted in hires, together the new template. Also the interiors are totally remodeled by Chris "redapg", keeping only part of the original front cockpit. I know the car is very very slow, low power, but do not undervalue it: every breath you take, every little steering movement can waste you precious time and catching up on an opponent is tremendously difficult! Due to the particular geometry of the car we provided in the options 3 different FFB levels. And do not forget to shift slowly, if using H-shift... Steam version: --->https://steamcommunity.com/sharedfiles/filedetails/?id=2654764882 Here is the link for manual downloading: --->https://1drv.ms/u/s!AjVjc1JhYcCwr355FUD8nF2ZOtgp?e=CGWAgC template: --->https://mega.nz/file/r1YhxLpb#lnHZfXVIXBVRh_FBtH7bJ2mYKoQHFkPVa116s7eBPQw ================ Terms of Use: This mod is not to be used in public or corporate events held by public or private companies (such as simulators) without the expressed permission of SMMG. For such circumstances, the email address listed below can be contacted for licensing agreements. Each file of the mod cannot be edited and/or re-used in whole or in part for any reason without the express permission of SMMG. Do not redistribute, upload, modify or sell any of our work. For permission and licensing queries, please contact "marcrotondi@gmail.com". THANKS TO: Chris "redapg" (physics and 3D) - Slow Motion (project leader, physics, 2D, painting) - "Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/". Here below a couple of screenshots:
This car has incredible charm. Good choice, but to be honest, an upgrade to triple the power (87 hp) and the torque (12 mkg) would be good. Or at least twice. Just I imagine it would be better. But very good mod choice like everytime.
The engine is already "superpowered" by the original authors, also a little bit more than cars racing the endurance that get about 45hp... higher engine power could be harmful to human health!!!
Does it have the "disconnect alternator for more power" switch that the real cars have? IIRC they turn the alternator off something like 2 laps in 3 in daylight, 1 lap in 2 when the headlights are on When you only have 20+ BHP on tap, 1/2 BHP used by the alternator is important!
Ι really like these kind of cars (i call them "everyday" ones) compared to the gt3's, gte's and super/hyper cars (we already have plenty of them, right?) because of the intense bumper to bumper racing! That's great news @Slow Motion ,thanks! (Really waiting for the lupo cup car as well)
I have driven several 2cv, several members of my family have had a deuch it's really a fun and ultra economical car
I was fortunate to marshal a few races that involved those - some of the most entertaining races ever, lots of 3 wide racing, more overtaking at a single race than a decade worth of F1 seasons - when people complain Formula E being too slow and quiet - I point 2CV racing to them
I remember a NOS Race with dem... never ending story and i had one in reallife - close the right door - SLAM - left window opens - or mirror fell off , depending on weather or rust status