Thanks! Just found the cause, it is due to export uncompressed 8.8.8.8 DDS format with alpha channel. I think this is the render issue that 397 just mentioned in their new dev guide. The reason I'm using uncompressed is due to massive amount color artifacts (purple stuff) generated in dark and grey area. I have just tried removing alpha channel, then exported again to uncompressed 8.8.8.8 format, and wireframe is no more. Hopefully will update along with a few other things soon.
new update available on SteamWorkShop v0.97: - fixed steeringwheel texture (due to changes from v1121) - slightly tweaked livery PBR thx & regards, Corti.
Sorry it’s me or the brakes of this car are “ weak”? I need to brake way to early to be able to slow down the car?! I tried every setup but this can can’t slow down .
Thanks for feedback. The brake code is from original GTR2 mod unmodified. And from me and my friends extensive testing, the brake works fine as well as most of the lap time is very close to real life. This car is very fast (top speed over 330), reaching 250+ constantly, and only has 5 long gears (not like a formula car that has 8 gears), which takes time to slow down, and downshifting needs to be carefully handled to maximizing braking effect, downshifting too fast and with wrong timing will result in longer braking distance.
I haven't yet driven this version, lots of time on the GTR2 tho, remember you have a diesel engine to help you slow down. Downshift, pause, downshift, pause. etc.
At first I thought it was just the old origins of the model being what they are, but there does actually seem to be an issue with the LOD models. The driver and rear wing vanish in the middle distance, returning when the car either gets closer or farther from the camera.
Thanks for feedback. There is indeed a typo with LOD value for HIGH detail setting. It will be fixed in next updated. Edit: all LOD issue is fixed, will update soon.
While you're at it, all the various opponent filter settings have all five cars in them. Test car and LM liveries in the ALMS filter etc.
new diveplanes, new cockpit lights, and improved steering wheel model with IBL shader. Edit: 2 more screens with raindrops on headlights glass
New update available v1.0: New Physics & AI performance: realistic chassis geometry realistic twin turbo engine realistic tyre performance new AI talent, competitive AI performance aerodynamic, brake, and various other improvements Graphics: reworked steering wheel, rear mirror, various models, added new diveplanes. updated & adjusted many PBR & regular materials. new cockpit RPM & Warning LEDs. new endurance headlights & aero package options, improved various lights effects. original mod's helmet & liveries are now available. v1.00 Credits: N.Acciarri (new physics, new AI talent, testing) S.Victor (graphics, testing) Corti (researching, testing) Sendoh (testing) DumiBirdF (testing) Thank you friends, for your great teamwork and labor of love.