Some objects on the track are seen loading during the lap. I increased the LOD out but it did not solved. Any other solutions?
View=mainview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.5, 0.5) FOV=(77.75, 62.50) ClipPlanes=(0.50, 1500.00)
Yes, you can. In .scn file go to the instance with the running shadow and add ShadowCaster=(Static, Texture), or in case you already have it as ShadowCaster=(Static, Solid) change Solid to Texture. It uses to work.
I have the same lod problem with a track object (hills). They appears on the middle of long straight, but i need they are already on at the beginning of the straight. I try to change ClipPlanes=(0.50, 1500.00) To 10000.00 but nothing happen Any solution?
@Mauro the OP above shows an object that is within LOD range, but being clipped by the ClipPlanes. Have you checked your GMT LOD settings, in case the hills are set to a low LOD-out distance?
I tried also to change hills' lod in 3dsimed but nothing changed this is my object lod: and this is my .scn strings Code: View=mainview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.5, 0.5) FOV=(77.75, 31.25) ClipPlanes=(0.50, 10000.00) View=rearview { Clear=False Color=(0, 0, 0) Size=(0.200, 0.100) Center=(0.50, 0.01) FOV=(62.5, 62.5) ClipPlanes=(0.50, 1500.00) } }
Thanks trev Problem solved There were many single objects with too low or too high lod values. I changed all lods and joined many small objects in single group objects