If you have time and are willing, please have a look at Putnam Park. The AI on the very last corner get right off the gas and they shouldn't be doing that. It happens I think right at the pit entrance. Cheers
Apologies for the slow down, I’ve been struggling with Autodromo Claudio Vieytes, I think there is something wrong either with the track or the entire path setup, as no matter what I do the ai there aren’t competitive unless you set them to 120, which means that you can’t make them improve as you do so I’m not happy releasing it. I might shelve it and move onto another track and come back to it once I’ve got the list down a bit. Which means people will have the Gold Coast track to race on before the Gold Coast 600 actually takes place.
A little late for the whole F1 weekend but whatever. New AIW for this version of Sochi GP 2014 Here: https://mega.nz/#!JGwSlAII!jULnAuTV5uvgAEoz_ny22dP8fbvdTwdozamd2ywcXT4 I did: - correct the fast path speeds - correct the block path speeds - correct pit in/out for both I did not: - wet path - redo any path The AI is now several seconds faster than before, but they still struggle sometimes because they get onto the astroturf because of the lines. I just tested it with the Tatuus
Thank you very much Sir. Is it possible to link upcoming AIW files to the first page? So that later on hopefully many pages do not have to search together?
yes it is mate, I've still got a few things to fix on it but I wanted to get it out and get more feedback, the chicanes still cause some issues so today I am going to really restrict the corridors there and work on the braking.
Cool will try it out Also are you able to give a brief description to the changes/improvements you have made? Awesome work.
Lovely work Mark, i have always liked this track, thats why i gave it the DX11 update back in 2017.The AIW was never right so i moved tyres and lowered the rumble strips etc to give them a chance of completing a lap. Now they give you a race, i have installed it into the latest 7b with IBL version. Much better than my poor attempt at an AI in Mallory lol.
Hi mate I tweaked the braking into both sets of chicanes, adjusted the fastest and block lines into them as well and restricted the corridors leading into them so the cars, as much as possible, will form a line as they approach.
Cheers mate glad you are getting something out of it. There's still more I could do here, I'd like to start working on Wet lines as well to see what they do.
This thread is pure gold for offline players. I always wondered why there are so many tracks with mediore AI while rfactor 2 offers – if done right – the best AI off the sims out there. I mean…which other sim offers a block path for the AI?! It’s so important for the immersion. I’ll watch this thread from now on! I keep making AIs for Assetto Corsa (all of them are on RD) but the AI in rfactor 2 is much better and now I’m trying to get my head into your tutorials.