Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Coutie

    Coutie Moderator Staff Member

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    I let them know, but it's not a high priority at the moment.
     
    8Ball and Matt21 like this.
  2. ManfredK2_new

    ManfredK2_new Registered

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    I´ve done some work on the AIWs of the Sonoma track which is available at Steam workshop:
    - block line for all road layouts (not the kart layouts)
    - made rolling starts work
    - 32 grid spots

    and some other things

    patch available at our download folder
     
  3. alehop69

    alehop69 Registered

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    Hi Manfred.. Would you mind to tell me where the dowload folder is..??

    Thanks in advance...
     
  4. ManfredK2_new

    ManfredK2_new Registered

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  5. EMY

    EMY Registered

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    Does anyone have the AIW for Automobilista's 1988 Adelaide track? A thousand thanks
     
  6. ManfredK2_new

    ManfredK2_new Registered

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  7. alehop69

    alehop69 Registered

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  8. Johnny Speed

    Johnny Speed Registered

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  9. Joseph Burton-Harris

    Joseph Burton-Harris Registered

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    I've been trying to redo the Toronto 2017 AIW but suddenly all waypoints disappear and when I try to reload into the track in dev mode it crashes every time. Never had this with any other track.. anyone got any ideas?
     
  10. redapg

    redapg Registered

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    If redo means that you start from 0, do it again and save often, at Points where everything works.
    I would not waste any Time with trying to repair it. :)
    If all Waypoints of the main, pit and pit extension (if necessary) Pathes are created and connected, save again, leave to the Menu, add all grid, alt grid, teleport, pit and aux Entries from the original AIW File, load the Track again and save it, to get Waypoints generated for all their Positions.
    Then do the usual Things, like selecting the special Slowdown Waypoint before the Pit Entry and drive and smooth the Pathes.
     
    Last edited: Jul 12, 2024 at 9:04 AM

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