Track AIWs

GP layout seems to be ok

@Coutie could this kink in the national layout of Donington be fixed officially? Concerns the block line
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I let them know, but it's not a high priority at the moment.
 
I´ve done some work on the AIWs of the Sonoma track which is available at Steam workshop:
- block line for all road layouts (not the kart layouts)
- made rolling starts work
- 32 grid spots

and some other things

patch available at our download folder

Hi Manfred.. Would you mind to tell me where the dowload folder is..??

Thanks in advance...
 
I've been trying to redo the Toronto 2017 AIW but suddenly all waypoints disappear and when I try to reload into the track in dev mode it crashes every time. Never had this with any other track.. anyone got any ideas?
 
I've been trying to redo the Toronto 2017 AIW but suddenly all waypoints disappear and when I try to reload into the track in dev mode it crashes every time. Never had this with any other track.. anyone got any ideas?
If redo means that you start from 0, do it again and save often, at Points where everything works.
I would not waste any Time with trying to repair it. :)
If all Waypoints of the main, pit and pit extension (if necessary) Pathes are created and connected, save again, leave to the Menu, add all grid, alt grid, teleport, pit and aux Entries from the original AIW File, load the Track again and save it, to get Waypoints generated for all their Positions.
Then do the usual Things, like selecting the special Slowdown Waypoint before the Pit Entry and drive and smooth the Pathes.
 
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Is it because my Phoenix is installed locally? I couldn’t find Phoenix via stream workshop - I know I provided the link but can’t see when trying to access via the steam workshop
 
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