Recent content by Traveller

  1. Traveller

    [REL] Blender rFactor2 Export Scripts

    Blender 5.0 has three changes that affected the scripts. The biggest is node trees no longer have custom properties. So I had to move the rF2 shader info from node trees back to materials. This means that existing .blends will not have valid rF2 shaders when loaded in Blender 5.0. I've...
  2. Traveller

    [REL] Blender rFactor2 Export Scripts

    Animations/ rigged GMT's are not supported. Listed as one of the To Do's for the scripts.
  3. Traveller

    [WIP] rFactor Import/Export Scripts for Blender

    Sorry I didn't see this earlier. Recovering from major computer issues. I couldn't tell you without looking at the file causing the error after seeing at what point it fails.
  4. Traveller

    [REL] Blender rFactor2 Export Scripts

    Updated 18 August 2024. Link in first post. Update for use with Blender 4.2 Changes: - Blender 4.2 slightly changed the Principled BSDF shader node. Made corrections to the node trees to match the changes. - Blender 4.2 loop normals now account for sharp edges and such. Use of custom split...
  5. Traveller

    [REL] Blender rFactor2 Export Scripts

    Not with this version of the scripts. You can try to import with the version of the scripts for Blender 2.79 found in the forum below. Save the .blend then open it in the current version of Blender with these scripts. Encrypted GMTs won't import at all. Some more modern GMTs will fail to...
  6. Traveller

    [REL] Blender rFactor2 Export Scripts

    The Export GMT menu item will show up if one or more GMT's are selected, and nothing else.
  7. Traveller

    [REL] Blender rFactor2 Export Scripts

    Try now.
  8. Traveller

    [REL] Blender rFactor2 Export Scripts

    Concerning Blender 4.X and the scripts... In reading the weekly notes, Blender is undergoing some changes with the 4.X series of releases. Nodes are changing somewhat, for example. Because of the changes, I'm holding off matching the scripts for Blender 4.X until a long term release, which...
  9. Traveller

    What the fuc* is that?

    That's the lemon.
  10. Traveller

    [WIP] rFactor2 export scripts for Blender 2.80+

    No, concerning importing, or even opening, MAS files.
  11. Traveller

    [REL] Blender rFactor2 Export Scripts

    I have in the back of my mind, something about the GMT data being aligned to 64 bits. I cannot find it though, and I can't remember any details. It is possible I dreamed it. However, I'm thinking I read it on the old ISI forums, which explains why I can't find it. If anyone has a link to such...
  12. Traveller

    [REL] Blender rFactor2 Export Scripts

    A car straight out of Blender with the current scripts. This is before using the material editor.
  13. Traveller

    [REL] Blender rFactor2 Export Scripts

    2023 rFactor2 Export Scripts Tips -For best results run Update Scene on a fresh start of Blender. -Work in quadrangles for best results. -Check the flags in the named flags section of each element: GMT, mesh, material, texture. Do this instead of checking flags in the All Flags section of...
  14. Traveller

    [REL] Blender rFactor2 Export Scripts

    What began as a simple clean up and spot optimization job with the old scripts (https://forum.studio-397.com/index.php?threads/rfactor2-export-scripts-for-blender-2-80.68007/) in October 2021, became almost a complete re-write of them in 2022. The change in scope began after a voice...
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