Recent content by Theodosis Georgiou

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    Environment for building tracks!

    Hello Guys, My 3ds Max 2012 license is expired and I can't find a new one since Autodesk now uses newer versions. Is there any other platform to create tracks? OR is there any update on the plugins so we can create tracks/cars from newer 3ds max?
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    Reloading GMTs

    Hi guys, I was wondering if there is anyway to reload some of the graphics of the track (i mean GMTs) without restarting the track.
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    New Track Timing issue

    Thanks for the help guys. I think it worked but i haven't checked it thoroughly. At least the lap dist has a value now. I changed all the normals to one direction (same for all of them) but I dont know which way. Thanks again!
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    New Track Timing issue

    Scene file Xectors : Instance=xfinish { Render=False VisGroups=(32) MeshFile=xfinish.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xsector1 { Render=False VisGroups=(32) MeshFile=xsector1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING }...
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    New Track Timing issue

    Is there anything to do with the AIW editor?
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    New Track Timing issue

    I removed the no render and car passes through the plane. Actually passes through from all xplanes! But I did the same with the Joesville track that is already given in the devmod and the same thing happens. The only difference is that the lap is not timed and lap distance is not increasing. I...
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    New Track Timing issue

    There is nowhere that tells you in which sector you are in. I also checked by running the "Lime Rock Park " track. The only thing changing there is the lap distance where in my track it doesn't. All xsectors where created using a plane split into 2 triangles. And set a material named XTIMING
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    New Track Timing issue

    What should i see? Nothing is appearing when I am passing through them!
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    New Track Timing issue

    yes they are all not to render and collision is True. Also, their orientation is in a way that the car has to cross through them. LapDist at the HUD on the bottom left stays at zero while the car is moving and as I said the lap counter usually displayed on a box at the bottom right toggles at...
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    New Track Timing issue

    Hello People, Maybe someone has seen this error before. I create a new track and it loaded up perfectly. However, the timing is not working. I made sure or the xsectors to be labelled correctly in the scene. I also notice that while driving the lap distance is not increasing. It gos from...
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    Screen Overlay and User input

    I have a couple of questions regarding the api: 1. Is there a way to create a screen overlay and enhance the view with more objects using the api? 2. Can we modify the driver's inputs (gas, brakes, gear) through the api?
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    Track path

    Is there any way I can get the boundaries of the track's road in xyz coordinates?
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    yaw rate

    how can I calculate the yaw rate from the telemetry data?
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    Yaw rate

    Can you please advice me how I can calculate the yaw rate from the telemetry data?
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    Track extraction

    Is there a way to extract the xyz points of the road of a track?
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