Thank you guys, all comments and thoughts and helps are greatly appreciated as always. @Corti Thanks mate for helping posting update log....
Thanks @Capeta, and @sepi, class color can indeed be customized via Vehicle class editor. I forgot to add this info to User Guide, and it's now...
Agree with @Chris Lesperance, it's a very refreshing and fun experience with this vehicle, especially with the Luogang Park Autocross mod. @rysim...
Thanks folks, I'm happy that you really enjoy this track. I fully understand your wish and request, as I also would like a proper reverse layout...
Thanks. In current LMU, there is no virtual energy data available for opponents in game API, so it is not possible yet. Let's hope that developer...
Glad to hear you have solved the issue. May be that is due to the "WebUI port" value (default should be 6397) in Le Mans...
Forgot to mention, in LMU, the tyre temperature shown on MFD is the inner layer average temperature of each tyre, it's not the same as carcass...
@Kwispyduck All temperature data is read from game API, it simply shows what temperature values that are provided from game API. So if the data...
As long as this APP successfully establishes connection to Rest API, the value of total amount remaining virtual energy (as from "energy" column)...
From your screenshot, it's working as intended. The calculated value is not broken. Absolute refill value will never go "negative", as this was...
Thanks, these are some nice points. In real racing or team based e-sports, there are usually a team of people helping the driver analyzing those...
Here are some visualized examples of the relative finish position issue that may or may not result extra final lap(and extra required fuel) for...
Please share more detail about which cars you were driving, plus session setup and also best with screenshots of both fuel refill usage & energy...
Thanks, I will try add RPM reading to gear widget in next update.
2.24.0 (2025-02-06) https://github.com/s-victor/TinyPedal/releases/tag/v2.24.0 [IMG] General Add log info for showing various style presets...
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