You don't need to upgrade. What you have now is great entry equipment. For sure you will most likely extract a little more performance with high...
If the setting is ex. 'B1 (Hard)' it's stiffer. Most cars is set to what you'd expect, where a click up means stiffer, but other cars have it the...
You can change brakes in the pits. They added parameters for that some time ago.
Yes, that could be true. I've mostly just checked tyre rolling resistance with a single pressure. Something to test in the future. It only takes 5...
Tyre rolling resistance is there. I sometimes wonder if people who make these claims have even had a look at the physics. One look in the tTool...
Documentation is fine. Just use the SkipBarber files in ModDev and you will get an explanation for most things. The physics sheet is also a great...
If you have some advanced direct drive you should be able to filter out certain frequencies. If you have an entry wheel, live with it and try to...
If the tyres last over 2 hours I think you can estimate that there won't be much deg, or any at all. I guess there's no thermal deg and tyres just...
Yes, I can probably upload it a day this week. Don't have it on a sheet that's not already massively altered. It's still hard to visualize the...
You need to have close to the whole car in the sheet to attain accurate aero values. Balance seems to always be a little bit off, but if you get...
I think it can be connected to the physical wear on the tread. If the contact patch of the tyre model is poor and not distributed well enough, one...
Reverse engineer that aero map should be fairly simple. The shape looks like something you can create in the game, although with some error on the...
A higher mixture should give more power at the expense of more fuel flow. Test a lap with the lowest and highest value and you should probably see...
How brake wear is calculated can be seen in the public physics sheet, and I believe you can transfer that to MoTeC. I started the process of doing...
Won't be fixed soon. LMU is top priority.
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