This car includes 'antilag' feature, which is made by means of RF2 engine brake config. If the engine brake config is modified maybe the antilag...
any news on this? It is definitely strong...
For some time, we observed some relevant differences when comparing aerodynamic results obtained in the official spreadsheets against the...
I think that 'Telemetry RH' in the sheet should correspond with figures shown in real time ('Front Ride Height' and 'Rear Ride height'). Static...
Best way to do it is modifying 'AbrasionVolumePerUnitEnergy' numbers at [Realtime] section of TGM file. Decrease numbers and you will have lower...
Yo siempre lo entendí como dices en el primer párrafo y el efecto se corresponde con eso. Por ejemplo, cuando se usa 100% en el eje trasero el...
-Increase base aerodynamic drag on HDV file and / or -Reduce engine power
RF2 accepts different WAV frequencies. Typically, you can use 44100Hz samples, which are easy to produce using many softwares. Audacity or...
The tool calculates downforce, aero balance and drag depending mainly on the parameters which are available on HDV file. Regarding slip values,...
Copied from old posts, I guess it still works like this: For rolling heat rate (increase in speed): ('Realtime' section on your tgm file) .......
Definitely, it is possible to create a ride height range where front downforce increases at different pace. I attach an example which shows...
>>>>It might have to do with the front wing getting lower too and generating a bit of ground effect. I didn't think on that. Yes, It's possible....
How is your game ride height evolving with speed? Ride height might be different to the real counterpart, depending on suspension stiffness, and...
The tools have been updated including support for front height visualization and improved balance calculations. Also, X axis can be changed to...
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