unfortunately i'm not sure if "ALL" works, i always just use what the dev's use in their cars.
you need to copy and refrence a tgm file, im guessing your missing them?
haha this is great! good to see more comming in! Hopefully i will find time to fix the bugs in the carf factor mod so it's more complete.
Is it a specific mod? the Attenutation might be set to high from a rfactor 1 mod
hmm, i'll see how the gmt's look in that version, otherwise i'll definitely be up for re-creating or smoothing out the current rims in 3dsmax
Looking forward to polishing up and fixing those bugs, I have updated the google drive with a list of bugs for the currently released conversion.
If your using goodyears, it should warm up pretty quick
Hmm any idea's on a easy way to make the ai more realistic to actual times in 1998? one example i was thinking of was look at average lap times at...
I wonder what kind of tech info the original creators got their hands on, the only stuff i can find is the cart year books and the season rule books?
I did notice the ai seemed godlike with these animals
Thanks for the feedback, i will start creating a list of bugs and fiqure out how to update it on steam. Does anyone here know how updating mods...
ok looks like its working
in regards to the setup files, do you mean the ones stored in UserData\CARTFactor from the original? where would i put these in rf2?
Can someone verify that its working? the uploaded timed out?
Ok all done, uploading now using the weird steamupload.bat file https://forum.studio-397.com/index.php?threads/uploading-to-steam-workshop.54506/...
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