This is very interesting! Based off the tgm generator .ods file, I would seem like the default is to apply 100% of sliding power to the tire as...
I'm trying to figure out how to reduce or limit tire temperature at high loads. At extreme downforce levels when pushing the car hard in corners,...
ReferenceConditions=(101325,1.204,0.073) RPMBase=(0,-30,-30,0,0.96) VolumeFract=(0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) MixtureFract=(0,0,0,0)...
Nope. Think it's concluded that rF2 doesn't allow boost-by-throttle position. Blow off valve can't be used to simulate that either since there's...
That's a bummer. Would be awesome to be able to have historic fan cars. Or even the modern ones!
I might be blind, but I can't seem to find any reference for a modder settable downforce/speed dependency curve in the physics spreadsheet. It...
Turbo section of what I was working on to start with: TurboInertia=1.3e-3 TurboFriction=(0.002,2.5) TurboStaticFrictionWatts=200...
Update: 1: DumpValve does in fact work. There just seem to be some coding limiting when it's "used". 2: Tuning extremely unrealistic turbo values...
Update: I think I figured out another way to get rid of the boost creep issue at part throttle. Remove it completely by some type of "anti-lag"...
Update: ok, with some more repeatable testing... not so sure that the DumpValve settings actually do anything again. Just not enough access to...
Update: The DumpValve function does definitely do something. Putting in some crazy numbers does change how the engine boosts. But 100% clear that...
How have you guys dealt with power delivery on high boost settings? I'm struggling with throttle response on a high boost engine mod. As far as I...
According to the comment in the physics calculator file "// throttle body pressure drop to fully open dump valve, same for fully closed, dump mass...
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