I don't know - feels like the devs abandoned this game. Or VR at the very least. Basically no updates at all, utter silence. During the beta...
You're a bit over-protective, aren't you? I haven't criticized the team, there's no need to defend them I merely pointed out that it's not likely...
Don't get your hopes up - it's been months since the last update and they haven't even really acknowledged they want to fix this.
I'm doing the same thing wherever I can. Async repro seems to incur a CPU hit, while always-on repro gives more headroom to the CPU. The combined...
Don't quite understand how other sims managed it really.
Real life tracks have bumps (as do ISI tracks), it shouldn't matter. It's the sorely missing lock-to-horizon setting that's the problem.
http://dictionary.cambridge.org/dictionary/english/priority
I don't understand your hostility. The guy came in doing a review of mods which is very relevant to the topic and I, for one, am grateful for his...
Yeah, same here, not difference whatsoever. Shaky as f**k.
I think it's just a matter of priorities. And appearantly, they don't think this should be on the top.
Simple. As I said, I disabled reprojection. Anything less than 90fps would instantly cause judder.
+1000. I'm pretty used to it by now, but afraid to show it to my friends due to potential motion sickness.
I'm running full 90fps (disabled reprojection) on my 1080Ti with 2.0 SteamVR supersamping - just for reference.
What do you mean?
Ah, so it was rFactor that disabled this? Good to know. I've been wondering...
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