For the performance it's not about the FOV, it's more about resolution. The CV1 has the target rendering resolution at 2700x1600, with 1.4 PPD...
I read somewhere that it's for six weeks...
I'm not sure it's the same thing as I had it working fine in VR a while (1-2 weeks) ago...
Yes, it works now, but somehow with the latest update(s) the FFB feels different (lighter?). I'm using the Brabham on Monaco. I didn't have time...
I don't know about the Vive, but I don't think this is true for the Rift. Do you have any source for this?
As Adrian said some current gen GPUs would already be able to run that resolution, but there is so much more coming, like SMP, eye tracking,...
I don't think that's right, I don't see the launcher when I put my Rift on. Do you have some VR desktop running? Did you run the Steam VR room setup?
I've seen arrogant posts here too when people point out things that are better in different sims, but I guess it's harder to take when the...
The same way you're here informed that rF2 is the best :cool:. What I appreciate is that every one of us can choose whatever we like the best and...
Well, this was what I replied to: It wasn't clear for me what did you refer to in your post about the positioning of the HUD, that's why I did...
Once they figure out eye tracking and foveated rendering the current GPU's will be more than enough to power high resolution devices.
This is not true, the VR headsets project the image at a specific distance (1.3m for Oculus), our eyes focus on a fixed distance no matter if you...
I keep reading this, but it contradicts what I experience, on my PC all 4 cores of my CPU are used (pretty evenly, around 85%) when I play. Can...
This made me wondering, I checked yesterday and rF2 uses all my 4 cores...
For VR you need to have 90FPS, the 1070 will not be able to maintain that all the time, that's why the ASW kicks in at 45FPS (you will have the...
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