Nvm I found it. You have to change "bool HasHardwareInputs() { return(false); }" so it says true there instead of false. Then use "CheckHWControl" function. There is example how to do it in the example project. :D
List of controls here...
Hello. I've checked out the example plugin and I understand it. Now I want to send data from my plugin to RF2. Specifically I want to make a camera plugin that does something similar to real head motion. How can I move the camera in the game? I haven't found a single resource of documentation...