Recent content by klaasvh

  1. klaasvh

    [REL] Crystal Palace 1969

    Excellent choice of track, looking forward to this.
  2. klaasvh

    Latest Roadmap Update - August 2018

    Mario Andretti :p
  3. klaasvh

    [WIP] 1967 Formula 2 Mod

    Not a lot to report, or show. We're still working on it.
  4. klaasvh

    [WIP] 1967 Formula 2 Mod

    Not much to show at the moment. The Lotus 48 is now in game but needs more texture work before we can show it to you. Our intention now is to get the F1 M4b release ready as soon as possible.
  5. klaasvh

    [WIP] 1967 Formula 2 Mod

    Should be working now. Thanks for telling!
  6. klaasvh

    [WIP] 1967 Formula 2 Mod

    Lotus 48 3d model is finished :)
  7. klaasvh

    [WIP] 1967 Formula 2 Mod

    Not 1967 Formula 2, but a nice screenshot nevertheless. :)
  8. klaasvh

    [WIP] 1967 Formula 2 Mod

    All is going quite well. I'm working on the Lotus 48 still, basic model is done now, so time to add the details. In the meantime, Crossply is busy working on the details that make each car unique like driver suits and helmets.
  9. klaasvh

    [WIP] 1967 Formula 2 Mod

    We made some good progress on the Lotus 48. Still a lot of things to do but it's startig to shape up nicely.
  10. klaasvh

    Race Suit Template

    Is the historic (BT20) race suit templates also available somewhere?
  11. klaasvh

    [WIP] 1967 Formula 2 Mod

    We’re very pleased to announce the 1967 Formula 2 Mod for rFactor 2. The 1967 European F2 season was the first using the new 1.6 litre engine formula and would establish the dominance of the Cosworth FVA engine in the class. Prominent chassis constructors such as Brabham, Lotus, McLaren...
  12. klaasvh

    Incomprehensible problem

    Is opponent detail set to the same level as player detail in graphics settings?
  13. klaasvh

    Using Gen String (veh)

    If your 2 gmt's are named VE2_RLIGHT_1 and VE2_RLIGHT_2, you only need one entry in your .GEN file. The genstring should only contain a "1" or "2". These entries simply replace the <1> so rF2 reads it either as VE2_RLIGHT_1.gmt or VE2_RLIGHT_2.gmt } Instance=RAINLIGHT { Moveable=True...
  14. klaasvh

    Night shadows

    I don't know if it's the same for all cars but the Spark and Eve already have a static undershadow thats also visible during the daytime.
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