Recent content by juanarg70

  1. J

    American StockCar Challenge

    New content added to workshop. Just the camaro for now. More models in the near future. When all the models are completed I'll be deleting the carset pack item from the workshop. IMPORTANT: Im looking for people that could help me putting together some skin liveries. Cheers
  2. J

    rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

    that steering wheel that you cannot turn off is the steering wheel that an spectator sees from the outside of the car. In theory you could delete it. but use a low poly steering wheel to load lets say at 5 meters away.. so when watching replays you'll see the driver moving his arms and wheel...
  3. J

    rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

    Gianluca.. check the gen files carefully. rf1 and rf2 work differently in the way they handle cockpit. I dont know exactly how to explain it but in rf1 the cockpit seems to be duplicated and not loaded on the outside view or a special cockpit loaded for the driver camera. I recommend checking...
  4. J

    rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

    Gianluca.. the yellow box car is an indication that you have missing textures. Once you drop all the textures needed by all the gmts you will see the car correctly. Search for every missing texture and add them to the gmt/maps .mas file. YOu can use the hglow files from an rf2 free content mod...
  5. J

    rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

    Gianluca.. reach me through private message maybe I can help you. in deed.. rf1 mods could be a mess. I recommend taking an rf2 .gen and spinner and start to little by little to call for the gmts of the rf1 car (trial and error). There are a lot of gmt's that could be merge into a single gmt...
  6. J

    rFactor1 to rFactor 2 Conversion Tutorial - Quick Guide

    Sad to hear your set backs in car convertions gianluca. I had many of them my self. I started making convertions to rf2 because in my country sim racing modding its a sketchy business to discuss in another thread. I tried to build physics from scratch, suspension files, tyre editing and after...
  7. J

    How to "turn off" halo?

    already solved it looking at f2 2020 mod. thanks anyways
  8. J

    American StockCar Challenge

    I couldn't find someone to make skins yet :(
  9. J

    American StockCar Challenge

    Yes!! we have permission to use the following cars. Im looking for someone who could build at least one skin per car. But soon I''ll upload the carset pack to workshop. It is a bit strange that cars have different wheel tracks but we''ll have to take this as it is. Cheers
  10. J

    American StockCar Challenge

    I manage to build a carset with the supra.. althought I couldn't make the texture to load.. I'm doing something wrong but i'll debugg it next days. In the weekend I'll give it a try with the s397 camaro and FVR mustangs.. So we might just need to find a challenger to complete the update. Cheers
  11. J

    American StockCar Challenge

    Hi guys.. Im looking for 3d models of mustangs and challengers we could use with author permission to update the American Stock Car challenge mod. I'll probably use the camaro 2012 from ISI If I dont find an updated camaro model. Also.. Nick9320 give me permission to build a carset from his...
  12. J

    American StockCar Challenge

    Gracias Alfredo. Lamentablemente el proyecto de tandil lo frene. Era muy complicado y no pude resolver muchas cosas. Hacer un circuito de calidad es una tarea titanica.. Una pena pero asi esta la situacion. Saludos! is
  13. J

    Moza R9 0FFB

    Can we use this thread to put Moza R9 settings for rf2? I'm getting one that arrives in a month or so.
  14. J

    American StockCar Challenge

    Hi guys.. new addition to the workshop. Its a simple modification of the howston g6 with skins of the Berta LR. More teams in the future
  15. J

    Nurburgring 1967 dreamers

    Hi guys, william TRicker confirmed me that theres no way of getting the spectators from AC. I think the only solution would be to get the scene on 3dsmax and using a plugin to place spectators. Its seems a tedious task. I saw 3dsimed has a KS-editor plugin that works with AC and exports fbx...
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