I've got a weird problem with LMU Hypercar mediums not displaying correctly. Wets and hards work fine, but if I put mediums on the car, it assumes...
Regarding Gsync - it was in fact butter smooth. Then I've got a bug (that I've had before) where framerate would drop to half of the refresh rate....
I have another problem actually. The Delta is jumping up and down like crazy (well like +-30ms), and if I increase the filtering, it still jumps,...
I've had optimisations off already. But something happened and after some restarts gsync just worked in LMU. I think made game fullscreen, tried...
I'm trying to figure this out and I don't get same results. G-SYNC indicator is visible until tinypedal overlay appears. alt-enter doesn't do...
Thank you! What is the best way to update the program? Install the new one and copypaste presets and stuff from old one?
Ahhh I've completely overlooked the alpha channel setting! Thank you! Looking forward to the radar fade :)
Is there a way to make the Radar fade in/out as cars get closer/further like LMU built-in radar does? Not at the edges, but the player car in the...
I'll try tonight, I'll try almost completely replacing the game HUD
AH I found the issue. I initially didn't understand that Relative module is needed for standings, so I had it turned off. Looking at that github...
Yes I have tried that setting, and also I've tried exact same settings as in the jpg, but I still only see one car in standings and in the relative.
I have it on borderless. It's just so strange because everything else works exactly how it should, straight out of the box, except relative and...
I have looked at this but I cannot see anything I can do. I try changing different things but it will only show one GTE. Also in the Relative, it...
Hey, I've just installed this for the first time and I'm trying to set it up. Things mostly work as expected, but I have a big problem with...
The point is not that there is no slipstream overtaking, but that there is literally (<5ms per longest straights) zero slipstream. When you say...
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