No, they are not the same: - AI corridors are the Blue/White lines. - Collision corridors are the Red lines. - Cut corridors are the Cyan (light...
First important thing is to clean up the Cut corridors with dev mode: the cut corridor should only cover the legal surface. Protrusions from the...
Don’t know if you already done this: Make sure you have no nvidia overrides. Make sure you have the latest graphic drivers. (With gforce...
The “muti-map” is a layer multiplied on the grass to give an additional effect: like being mowed. [ATTACH] The multi-map is usually a black,...
The “muti-map” is a layer multiplied on the grass to give an additional effect: like being mowed. [ATTACH] You can have 2 multi maps in 1...
I hope the steps are the same in Max: [MEDIA] In the end you’ll need to have moving bones without the ncloth modifier. And your flag binded to...
Put iIn the .gdb file: SafetyCarAvailable = 0
gJED is not supported anymore. :( To make use of gJED you’ll need to revert back to build 1108 (DX11 or DX9) If you do revert back to build 1108....
I had that issue too. Don’t start Steam VR before you open the rF2 launcher. :) If you see the rF2 launcher in steam theater, close the...
This issue has been reported before. The sollution was update the nvidia drivers to the latest with geforce experience.
I recently have a rift. But i've noticed that performance isn't what it should be and CPU bounded on my system in VR. No issues with tripples: GPU...
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