I figured it out... *facepalm* So the way that the track was originally packaged, although there is two seperate .mas files for each layout, with...
[MEDIA]
Haven't had to add aux/teleport pos to the last 3 AIWs I did... I think I'm just gonna redo the entire AIW again from the mainline & on -_-
I don't think I'm using the incorrect xsector files / layout. I'm using the files from Hocke_F3GP67.mas not Hocke_F3CT67.mas as I assume GP is...
I have a .wet file that I renamed but I'm not sure if it's referenced in any other files. It's currently got the same name as the .scn .aiw .gdb...
Yes... https://steamcommunity.com/sharedfiles/filedetails/?id=1871188245
I have XSector2.gmt in the ModDev folder & package.
Sector meshes? (No idea what or how to check...) Side you drive towards? (The inside of the track?) Sorry, I guess I'm still fairly new to AIW...
Shouldn't s1 + s2 < 6691? And trackstate=387
Yep, double checked the original track release and it worked, double checked in DevMode & re-packaged twice.
lap_length=6691.000488 sector_1_length=2998.758545 sector_2_length=5383.758301 What happened?
So the AI works fine in DevMode but when everything is put into a package the AIW appears broken. When AI gets to the third sector of the track...
I did an overhaul of file names (and 1 minor .gen change (removed unnecessary lines from the top I had added by mistake)) for the cars and now...
I did the fastest, left & right lines again with the RMT II w/ TC, ABS & SC. Then I had AI learning or whatever it's called set to 1. I packed the...
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