Recent content by DHR

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    Graphics Card Help Rfactor 2

    You should call them AMD now by the way as ATi is no longer alive. They are official dead after AMD are now naming all the cards AMD (the only name that will stay is radeon)
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    Graphics Card Help Rfactor 2

    It's not just marketing though. What happens is Nvidia spend money to work with Developers to make sure their games are highly optimized for Nvidia hardware, AMD don't do this no where near as much, they don't work as hard or spend as much money as Nvidia do with game developers to make this...
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    Graphics Card Help Rfactor 2

    nVidia are currently ahead in the market, on prices, performance, sli scaling and overclocking performance and for most games the driver's are better. Also they have better AA Image quality now, but in general the image quality on both sides you wont be able to tell the difference. You can...
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    Why rFactor needs a well designed driver class/rating system

    Agreed ^ Whatever ISI do don't take advise from iRacing as it won't be a good thing for the simracing community at all. We need the new rFactor 2 to be like rFactor 1 but updated as it is being done, not to have a license points system like iracing or a monthly subscription which really puts...
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    Graphics Card Help Rfactor 2

    I was showing the link to compare with what fastorro posted, however the link is there for everyone to look at the full review and all benchmarks. You'll notice similar results for most of the games in that and any review.
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    Graphics Card Help Rfactor 2

    @ fastorro, why are you posting old gpu benchmarks? Where are the Fermi cards? Currently the GTX460 is the best performance for your money. But ATi have their 6*** cards coming soon and Nvidia their new refreshes of Fermi. But if you brought now, cards to go for are 5770/gtx460 or 470 and...
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    Sound Engine infos

    @ Pandamasque, I should of explained better. It's mainly the external fx, ambience, reverb etc. It's important to get realistic FX for the external sounds to sound at least realistic like when a real car flies past, especially for the different sections of the track (i.e tunnels etc) I should...
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    Sound Engine infos

    @ ZeosPantera You can create proper low end frequencies. It all depends on the sound sample you are putting into rFactor. Having some good studio monitors, along with high grade converters in your audio card is handy along with a sub. You also have multipliers within the gmotor engine code...
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    Rfactor 2 licences [poll]

    Trymedia or another option would be a good way to go, am sure for us voting for trymedia we would be happy with another system also, as long as it works good. Am sure Steam will be avoided.
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    Sound Engine infos

    The on-board sound capability with the older gmother engine is pretty good. If you listen to the champ car 2006 mod sounds and some of the Endurance Racers on-board sounds they are very realistic tone wise. On-board it just lacks some of the transmission sounds, especially on down-shifts. But...
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    Rfactor 2 licences

    We have raced in steam games since 2008, mainly race07/race on/gtr evo sim wise of course in a number of different leagues in Europe, and there's been many cases of issue's regarding Steam involving drivers and league admins getting the issue's, some very recently also. It's fine most of the...
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    Rfactor 2 licences

    But for online game play smoothness it's not the best direction to take, it's a good platform for distribution and getting game out there easier, but many times over the years on league race day players have had issues with steam to miss out on a race, or for steam to cause lag in a certain game...
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    Rfactor 2 licences

    Old system was good, but I think anything will be better then Steam, the net code am sure will be great again and would be a shame if Steam was used to lag online play out sometimes and other problems that may arrive on league race day as they do with steam for some users on race day quite often.
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